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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-07-30 02:14:37 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-08-09 16:34:40 +0200
commit9fcf3b5a9c3036d7eaad02feaef85160abb7a075 (patch)
tree0a0063d16e0bf1f2281c4587fa6274484dd596d8 /scene/resources/concave_polygon_shape_2d.h
parent9798d08ac2abcfcef79b3dd3cbae8d7c283c58d7 (diff)
[Net] Basic extensible MultiplayerAPI spawn/despawn.
`PackedScene`s can be configured to be spawnable via a new `MultiplayerAPI.spawnable_config` method. They can be configured either to be spawned automatically when coming from the server or to always require verification. Another method, `MultiplayerAPI.send_spawn` lets you request a spawn on the remote peers. When a peer receive a spawn request: - If it comes from the server and the scene is configured as `SPAWN_MODE_SERVER`: - Spawn the scene (instantiate it, add it to tree). - Emit signal `network_spawn`. - Else: - Emit signal `network_spawn_request`. In a similar way, `despawn`s are handled automatically in `SPAWN_MODE_SERVER`. In `SPAWN_MODE_SERVER`, when a new client connects it will also receive, from the server all the spawned (and not yet despawned) instances.
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