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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-10-10 12:37:12 +0200
committerGitHub <noreply@github.com>2019-10-10 12:37:12 +0200
commit2c84a9651f25328d3cdde703e5eb4ea6387313b6 (patch)
tree221b3e69f4e16f8b90a8c74cf5b84e6b5d7223f9 /scene/resources/concave_polygon_shape_2d.cpp
parentcfc26f53d695a2b3e4513958fa58b9b5dbb1a5ca (diff)
parentd2fd2f32fc0295b0f1c83cfa14fb78b4a903c04b (diff)
Merge pull request #32707 from Chaosus/vs_lod_textures
Uses LoD even if UV slot is not used in visual shader textures
Diffstat (limited to 'scene/resources/concave_polygon_shape_2d.cpp')
0 files changed, 0 insertions, 0 deletions