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authorAndrea Catania <info@andreacatania.com>2020-01-10 12:22:34 +0100
committerAndrea Catania <info@andreacatania.com>2020-02-10 14:38:52 +0100
commite6be3f68da4b88cb0c7d8c7464916235c73e1f92 (patch)
tree2e65162fd1937df8b4dcd80900dd5b9b4aac58d1 /scene/resources/concave_polygon_shape.cpp
parent8cd5102c65269f1ec4968627ca71df550954d914 (diff)
- Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles. - Integrated Collision Avoidance. This work has been kindly sponsored by IMVU.
Diffstat (limited to 'scene/resources/concave_polygon_shape.cpp')
-rw-r--r--scene/resources/concave_polygon_shape.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp
index 48cc08eae4..0a93f99ea3 100644
--- a/scene/resources/concave_polygon_shape.cpp
+++ b/scene/resources/concave_polygon_shape.cpp
@@ -64,6 +64,16 @@ Vector<Vector3> ConcavePolygonShape::get_debug_mesh_lines() {
return points;
}
+real_t ConcavePolygonShape::get_enclosing_radius() const {
+ PoolVector<Vector3> data = get_faces();
+ PoolVector<Vector3>::Read read = data.read();
+ real_t r = 0;
+ for (int i(0); i < data.size(); i++) {
+ r = MAX(read[i].length_squared(), r);
+ }
+ return Math::sqrt(r);
+}
+
void ConcavePolygonShape::_update_shape() {
Shape::_update_shape();
}