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author | Andrea Catania <info@andreacatania.com> | 2020-01-10 12:22:34 +0100 |
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committer | Andrea Catania <info@andreacatania.com> | 2020-02-10 14:38:52 +0100 |
commit | e6be3f68da4b88cb0c7d8c7464916235c73e1f92 (patch) | |
tree | 2e65162fd1937df8b4dcd80900dd5b9b4aac58d1 /scene/resources/concave_polygon_shape.cpp | |
parent | 8cd5102c65269f1ec4968627ca71df550954d914 (diff) |
- Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.
This work has been kindly sponsored by IMVU.
Diffstat (limited to 'scene/resources/concave_polygon_shape.cpp')
-rw-r--r-- | scene/resources/concave_polygon_shape.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp index 48cc08eae4..0a93f99ea3 100644 --- a/scene/resources/concave_polygon_shape.cpp +++ b/scene/resources/concave_polygon_shape.cpp @@ -64,6 +64,16 @@ Vector<Vector3> ConcavePolygonShape::get_debug_mesh_lines() { return points; } +real_t ConcavePolygonShape::get_enclosing_radius() const { + PoolVector<Vector3> data = get_faces(); + PoolVector<Vector3>::Read read = data.read(); + real_t r = 0; + for (int i(0); i < data.size(); i++) { + r = MAX(read[i].length_squared(), r); + } + return Math::sqrt(r); +} + void ConcavePolygonShape::_update_shape() { Shape::_update_shape(); } |