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authorJuan Linietsky <reduzio@gmail.com>2015-09-20 13:03:46 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-09-20 13:03:46 -0300
commit83d9a692be648668b5b363f2424c619e15639843 (patch)
tree387b30810994b282c795fdd011f53f0b7eb93ace /scene/resources/concave_polygon_shape.cpp
parent3f9e5afe68df1e3b4bcf34a21468ed55a57a7973 (diff)
parent889d21e0049a0e84d6d44db9b80193f93fd62f17 (diff)
Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
Diffstat (limited to 'scene/resources/concave_polygon_shape.cpp')
-rw-r--r--scene/resources/concave_polygon_shape.cpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp
index 55bd5de690..7aeac04a22 100644
--- a/scene/resources/concave_polygon_shape.cpp
+++ b/scene/resources/concave_polygon_shape.cpp
@@ -30,6 +30,40 @@
#include "servers/physics_server.h"
+Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() {
+
+ Set<DrawEdge> edges;
+
+ DVector<Vector3> data=get_faces();
+ int datalen=data.size();
+ ERR_FAIL_COND_V( (datalen%3)!=0,Vector<Vector3>() );
+
+ DVector<Vector3>::Read r=data.read();
+
+ for(int i=0;i<datalen;i+=3) {
+
+ for(int j=0;j<3;j++) {
+
+ DrawEdge de(r[i+j],r[i+((j+1)%3)]);
+ edges.insert(de);
+ }
+
+ }
+
+ Vector<Vector3> points;
+ points.resize(edges.size()*2);
+ int idx=0;
+ for (Set<DrawEdge>::Element*E=edges.front();E;E=E->next()) {
+
+ points[idx+0]=E->get().a;
+ points[idx+1]=E->get().b;
+ idx+=2;
+ }
+
+ return points;
+
+}
+
bool ConcavePolygonShape::_set(const StringName& p_name, const Variant& p_value) {
if (p_name=="data")