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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-05-20 11:25:47 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-05-20 11:25:47 +0200 |
commit | e858f7c2ead49cee8689fc03546e6f505f0fd17a (patch) | |
tree | f16516c931ef2feb11c0731ea125238b315bb416 /scene/resources/circle_shape_2d.h | |
parent | c0de820d4034cd2f938d1be164d8419b64e00fae (diff) |
[Doc] Remove reference to UNIX sockets in StreamPeer.
That class can be used as a base to implement them, but there is no
actual implementation for it in Godot.
Diffstat (limited to 'scene/resources/circle_shape_2d.h')
0 files changed, 0 insertions, 0 deletions