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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/resources/circle_shape_2d.h | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/resources/circle_shape_2d.h')
-rw-r--r-- | scene/resources/circle_shape_2d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h index 9c728a22a4..ec11b55169 100644 --- a/scene/resources/circle_shape_2d.h +++ b/scene/resources/circle_shape_2d.h @@ -32,7 +32,7 @@ #include "scene/resources/shape_2d.h" class CircleShape2D : public Shape2D { - OBJ_TYPE( CircleShape2D, Shape2D ); + GDCLASS( CircleShape2D, Shape2D ); real_t radius; void _update_shape(); |