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author | Lyuma <xn.lyuma@gmail.com> | 2021-10-25 20:14:12 -0700 |
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committer | Lyuma <xn.lyuma@gmail.com> | 2021-10-25 21:12:43 -0700 |
commit | cada1a47475d28b796d0c64ab58f2408488b0fc0 (patch) | |
tree | 0fa0248480edebdb896092739d8b560426861fd7 /scene/resources/capsule_shape_2d.h | |
parent | 64faa37e4501afed96f40b50d42d8a0614cf583d (diff) |
gltf: Fix validation errors due to chunk padding and empty skins.
GLB chunk padding length calculation was backwards and missing for the BIN chunk.
Fixed error caused by "skins":[] when no skins were present.
Finally, encode animations before textures to avoid accessor misalignment due to texture byteLength.
Diffstat (limited to 'scene/resources/capsule_shape_2d.h')
0 files changed, 0 insertions, 0 deletions