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authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-07-31 17:24:53 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-07-31 17:29:26 +0200
commit47c615caf3701c25743d0b7aa68cde49958ca09c (patch)
tree4052a7632ec234d687093c0c9870b485c200823b /scene/resources/capsule_shape_2d.h
parentd66461e85a123a7fbc2d2fef7029d80efec33d71 (diff)
Cap the number of warnings/errors per second rather than per frame
This reproduces the behavior used for printing when using the remote debugger. The default limit is 100 errors and 100 warnings per second, which makes it possible to display much more GDScript warnings before overflowing. This also adds a "Too many warnings" message, so that warnings don't look like errors when overflowing anymore. This closes #21896.
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