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authorAndrea Catania <info@andreacatania.com>2020-01-10 12:22:34 +0100
committerAndrea Catania <info@andreacatania.com>2020-02-10 14:38:52 +0100
commite6be3f68da4b88cb0c7d8c7464916235c73e1f92 (patch)
tree2e65162fd1937df8b4dcd80900dd5b9b4aac58d1 /scene/resources/box_shape.cpp
parent8cd5102c65269f1ec4968627ca71df550954d914 (diff)
- Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles. - Integrated Collision Avoidance. This work has been kindly sponsored by IMVU.
Diffstat (limited to 'scene/resources/box_shape.cpp')
-rw-r--r--scene/resources/box_shape.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp
index dee3943b8e..e1f485bae6 100644
--- a/scene/resources/box_shape.cpp
+++ b/scene/resources/box_shape.cpp
@@ -48,6 +48,10 @@ Vector<Vector3> BoxShape::get_debug_mesh_lines() {
return lines;
}
+real_t BoxShape::get_enclosing_radius() const {
+ return extents.length();
+}
+
void BoxShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(), extents);