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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/bit_mask.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/bit_mask.h')
-rw-r--r--scene/resources/bit_mask.h21
1 files changed, 9 insertions, 12 deletions
diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h
index f749a53e34..3cee2279b8 100644
--- a/scene/resources/bit_mask.h
+++ b/scene/resources/bit_mask.h
@@ -29,13 +29,12 @@
#ifndef BIT_MASK_H
#define BIT_MASK_H
-#include "resource.h"
#include "io/resource_loader.h"
-
+#include "resource.h"
class BitMap : public Resource {
- GDCLASS(BitMap,Resource);
+ GDCLASS(BitMap, Resource);
OBJ_SAVE_TYPE(BitMap);
RES_BASE_EXTENSION("pbm");
@@ -44,19 +43,18 @@ class BitMap : public Resource {
int height;
protected:
- void _set_data(const Dictionary& p_d);
+ void _set_data(const Dictionary &p_d);
Dictionary _get_data() const;
static void _bind_methods();
-public:
+public:
+ void create(const Size2 &p_size);
+ void create_from_image_alpha(const Image &p_image);
- void create(const Size2& p_size);
- void create_from_image_alpha(const Image& p_image);
-
- void set_bit(const Point2& p_pos,bool p_value);
- bool get_bit(const Point2& p_pos) const;
- void set_bit_rect(const Rect2& p_rect,bool p_value);
+ void set_bit(const Point2 &p_pos, bool p_value);
+ bool get_bit(const Point2 &p_pos) const;
+ void set_bit_rect(const Rect2 &p_rect, bool p_value);
int get_true_bit_count() const;
Size2 get_size() const;
@@ -64,5 +62,4 @@ public:
BitMap();
};
-
#endif // BIT_MASK_H