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authorJuan Linietsky <reduzio@gmail.com>2015-04-19 20:50:55 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-04-19 20:50:55 -0300
commit28c4afeb5733f9ca9725ab2a5f4066af8e02b2a6 (patch)
treebccdcd878d023b34d1458e37de657138f6c66e72 /scene/resources/bit_mask.h
parent1de1a04b78b65254aa41d7930947df82a121160c (diff)
-Rewritten KinematicBody2D::move to MUCH more efficient code.
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
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