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author | Ignacio Roldán Etcheverry <ignalfonsore@gmail.com> | 2022-02-27 21:57:36 +0100 |
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committer | Ignacio Roldán Etcheverry <ignalfonsore@gmail.com> | 2022-08-22 03:36:51 +0200 |
commit | 67db89988d3c9283d4d58b328b959e1531b16dae (patch) | |
tree | e25f918e9f0505072aa48820dfb059545e251e61 /scene/resources/audio_stream_wav.cpp | |
parent | 92503ae8dbdf8f0f543dd785b79d3ec13b19092f (diff) |
C#: Ensure we only create one CSharpScript per type
Previously, for each scripts class instance that was created from code
rather than by the engine, we were constructing, configuring and
assigning a new CSharpScript.
This has changed now and we make sure there's only one CSharpScript
associated to each type.
Diffstat (limited to 'scene/resources/audio_stream_wav.cpp')
0 files changed, 0 insertions, 0 deletions