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authorreduz <reduzio@gmail.com>2022-07-21 01:00:58 +0200
committerJuan Linietsky <reduzio@gmail.com>2022-07-23 07:31:17 +0200
commitd1ddee225830b28171de031bd1f1918ced21b38f (patch)
tree59fbad7454e47cfc0f746842108d3d6e10b83a40 /scene/resources/audio_stream_sample.h
parent976cb7ea9f59813f99e06c4c345c19ff68c2c591 (diff)
Implement BPM support
Based on #62896, only implements the BPM support part. * Implements BPM support in the AudioStreamOGG/MP3 importers. * Can select BPM/Bar Size and total beats in a song file, as well as edit looping points. * Looping is now BPM aware * Added a special importer UI for configuring this. * Added a special preview showing the audio waveform as well as the playback position in the resource picker. * Renamed `AudioStream::instance` to `instantiate` for correctness.
Diffstat (limited to 'scene/resources/audio_stream_sample.h')
-rw-r--r--scene/resources/audio_stream_sample.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index 357febc27a..2e694cffe2 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -75,6 +75,8 @@ public:
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
+ virtual void tag_used_streams() override;
+
AudioStreamPlaybackSample();
};
@@ -144,7 +146,7 @@ public:
Error save_to_wav(const String &p_path);
- virtual Ref<AudioStreamPlayback> instance_playback() override;
+ virtual Ref<AudioStreamPlayback> instantiate_playback() override;
virtual String get_stream_name() const override;
AudioStreamSample();