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authorRémi Verschelde <rverschelde@gmail.com>2022-03-15 16:09:39 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-03-15 16:16:09 +0100
commitb389ce5ccd664c993772a0b71ba99a875106b523 (patch)
tree44c38b340b5fdb883d227f10e579adee45d7bfcf /scene/resources/audio_stream_sample.h
parent51bbcbdec2f971ed0113992b34335ef3c9873e79 (diff)
ResourceImporterWAV: Allow configuring loop mode on import
The new `edit/loop_mode` import options lets user choose to either: - Detect loop points from the WAV (default, same behavior as before) - Set the loop mode and loop points manually like in AudioStreamSample Fixes #46164.
Diffstat (limited to 'scene/resources/audio_stream_sample.h')
-rw-r--r--scene/resources/audio_stream_sample.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index 043a62ff70..357febc27a 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -89,6 +89,7 @@ public:
FORMAT_IMA_ADPCM
};
+ // Keep the ResourceImporterWAV `edit/loop_mode` enum hint in sync with these options.
enum LoopMode {
LOOP_DISABLED,
LOOP_FORWARD,