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author | Juan Linietsky <reduzio@gmail.com> | 2015-09-09 18:50:52 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-09-09 18:50:52 -0300 |
commit | 97413746173b4f872e8c72eba0e58d7092a93269 (patch) | |
tree | 576708292cc3e39f8acc3047441aaeb23e952164 /scene/resources/audio_stream_resampled.h | |
parent | b0aa49accbd7e45dae38f1bd43b0fbdd11714211 (diff) |
Rewrite of the AudioStream API
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
Diffstat (limited to 'scene/resources/audio_stream_resampled.h')
-rw-r--r-- | scene/resources/audio_stream_resampled.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/resources/audio_stream_resampled.h b/scene/resources/audio_stream_resampled.h index 33cfb17e3f..570c311878 100644 --- a/scene/resources/audio_stream_resampled.h +++ b/scene/resources/audio_stream_resampled.h @@ -31,6 +31,7 @@ #include "scene/resources/audio_stream.h" +#if 0 class AudioStreamResampled : public AudioStream { OBJ_TYPE(AudioStreamResampled,AudioStream); @@ -160,5 +161,5 @@ public: AudioStreamResampled(); ~AudioStreamResampled(); }; - +#endif #endif // AUDIO_STREAM_RESAMPLED_H |