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authorJuan Linietsky <reduzio@gmail.com>2015-09-09 18:50:52 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-09-09 18:50:52 -0300
commit97413746173b4f872e8c72eba0e58d7092a93269 (patch)
tree576708292cc3e39f8acc3047441aaeb23e952164 /scene/resources/audio_stream_resampled.h
parentb0aa49accbd7e45dae38f1bd43b0fbdd11714211 (diff)
Rewrite of the AudioStream API
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
Diffstat (limited to 'scene/resources/audio_stream_resampled.h')
-rw-r--r--scene/resources/audio_stream_resampled.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/resources/audio_stream_resampled.h b/scene/resources/audio_stream_resampled.h
index 33cfb17e3f..570c311878 100644
--- a/scene/resources/audio_stream_resampled.h
+++ b/scene/resources/audio_stream_resampled.h
@@ -31,6 +31,7 @@
#include "scene/resources/audio_stream.h"
+#if 0
class AudioStreamResampled : public AudioStream {
OBJ_TYPE(AudioStreamResampled,AudioStream);
@@ -160,5 +161,5 @@ public:
AudioStreamResampled();
~AudioStreamResampled();
};
-
+#endif
#endif // AUDIO_STREAM_RESAMPLED_H