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authorRémi Verschelde <rverschelde@gmail.com>2023-01-28 15:58:24 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-28 15:58:24 +0100
commite5752fdfd33a35be5a96fe754c5553fee88cbe76 (patch)
tree51b3a07b7a44e1ff21e3b7e50c6fc1e450783cf8 /scene/resources/animation.h
parent6a252c19cc7ddb6600415ff9f332fe8c97e3f0ef (diff)
parent75330887d72ea94562226442f854092327f68fa0 (diff)
Merge pull request #72233 from TokageItLab/audio-blending
Implement blending audio feature to AnimationTree
Diffstat (limited to 'scene/resources/animation.h')
-rw-r--r--scene/resources/animation.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 00a0761e0a..2c2ddb7095 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -213,6 +213,7 @@ private:
struct AudioTrack : public Track {
Vector<TKey<AudioKey>> values;
+ bool use_blend = true;
AudioTrack() {
type = TYPE_AUDIO;
@@ -447,6 +448,8 @@ public:
Ref<Resource> audio_track_get_key_stream(int p_track, int p_key) const;
real_t audio_track_get_key_start_offset(int p_track, int p_key) const;
real_t audio_track_get_key_end_offset(int p_track, int p_key) const;
+ void audio_track_set_use_blend(int p_track, bool p_enable);
+ bool audio_track_is_use_blend(int p_track) const;
int animation_track_insert_key(int p_track, double p_time, const StringName &p_animation);
void animation_track_set_key_animation(int p_track, int p_key, const StringName &p_animation);