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authorVolTer <mew.pur.pur@abv.bg>2022-11-16 00:13:39 +0100
committerVolTer <mew.pur.pur@abv.bg>2022-11-16 14:01:53 +0100
commit3b4f5f8a04f21d94bb40aeef8dc1240953e9b8fc (patch)
treed7135a928846cc7c073bc6f9dec094133c4cab77 /scene/property_utils.h
parenta1bc636098c91ed47a8d9a23e07a4c85b64c1884 (diff)
Remove more instances of 'instance' being used as a verb
Diffstat (limited to 'scene/property_utils.h')
-rw-r--r--scene/property_utils.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/property_utils.h b/scene/property_utils.h
index 5ada35fdd7..5b0200b491 100644
--- a/scene/property_utils.h
+++ b/scene/property_utils.h
@@ -42,7 +42,7 @@ public:
// Gets the instance/inheritance states of this node, in order of precedence,
// that is, from the topmost (the most able to override values) to the lowermost
- // (Note that in nested instancing the one with the greatest precedence is the furthest
+ // (Note that in nested instantiation, the one with the greatest precedence is the furthest
// in the tree, since every owner found while traversing towards the root gets a chance
// to override property values.)
static Vector<SceneState::PackState> get_node_states_stack(const Node *p_node, const Node *p_owner = nullptr, bool *r_instantiated_by_owner = nullptr);