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authorRémi Verschelde <rverschelde@gmail.com>2022-07-23 23:41:51 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-07-25 11:17:40 +0200
commit90019676b076abdfc076ed6f38005d6cce89923b (patch)
tree63fcbfc3018ae9953b1ef8049c51a07cd1a8728e /scene/multiplayer/scene_replication_state.h
parent3084a48ace3e7dabd83e4c62280328f429defad6 (diff)
Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
Diffstat (limited to 'scene/multiplayer/scene_replication_state.h')
-rw-r--r--scene/multiplayer/scene_replication_state.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/multiplayer/scene_replication_state.h b/scene/multiplayer/scene_replication_state.h
index 7973b5c904..01b70b11b8 100644
--- a/scene/multiplayer/scene_replication_state.h
+++ b/scene/multiplayer/scene_replication_state.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCENE_REPLICATON_STATE_H
-#define SCENE_REPLICATON_STATE_H
+#ifndef SCENE_REPLICATION_STATE_H
+#define SCENE_REPLICATION_STATE_H
#include "core/object/ref_counted.h"
@@ -129,4 +129,4 @@ public:
SceneReplicationState() {}
};
-#endif // SCENE_REPLICATON_STATE_H
+#endif // SCENE_REPLICATION_STATE_H