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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-05-23 16:10:06 +0200 |
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committer | GitHub <noreply@github.com> | 2022-05-23 16:10:06 +0200 |
commit | 1e699a92f0ec7f3396d2f1dcede23590bfe5fd6d (patch) | |
tree | 13830fb3bf3463c703e9eedb56574e5e16357ae4 /scene/multiplayer/multiplayer_synchronizer.h | |
parent | 9b7db785ebafee5a0c185fea4ff73638bfd5bb57 (diff) | |
parent | 12474fd87ae5de819eee58d0d0bf0b9e2c521cfb (diff) |
Merge pull request #61297 from reduz/improve-synchronizer-usability
Improve MultiplayerSynchronizer and MultiplayerSpawner editor usability
Diffstat (limited to 'scene/multiplayer/multiplayer_synchronizer.h')
-rw-r--r-- | scene/multiplayer/multiplayer_synchronizer.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/multiplayer/multiplayer_synchronizer.h b/scene/multiplayer/multiplayer_synchronizer.h index e856745379..f61ef459da 100644 --- a/scene/multiplayer/multiplayer_synchronizer.h +++ b/scene/multiplayer/multiplayer_synchronizer.h @@ -40,7 +40,7 @@ class MultiplayerSynchronizer : public Node { private: Ref<SceneReplicationConfig> replication_config; - NodePath root_path; + NodePath root_path = NodePath(".."); // Start with parent, like with AnimationPlayer. uint64_t interval_msec = 0; static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop); |