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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-05-23 16:10:06 +0200
committerGitHub <noreply@github.com>2022-05-23 16:10:06 +0200
commit1e699a92f0ec7f3396d2f1dcede23590bfe5fd6d (patch)
tree13830fb3bf3463c703e9eedb56574e5e16357ae4 /scene/multiplayer/multiplayer_synchronizer.h
parent9b7db785ebafee5a0c185fea4ff73638bfd5bb57 (diff)
parent12474fd87ae5de819eee58d0d0bf0b9e2c521cfb (diff)
Merge pull request #61297 from reduz/improve-synchronizer-usability
Improve MultiplayerSynchronizer and MultiplayerSpawner editor usability
Diffstat (limited to 'scene/multiplayer/multiplayer_synchronizer.h')
-rw-r--r--scene/multiplayer/multiplayer_synchronizer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/multiplayer/multiplayer_synchronizer.h b/scene/multiplayer/multiplayer_synchronizer.h
index e856745379..f61ef459da 100644
--- a/scene/multiplayer/multiplayer_synchronizer.h
+++ b/scene/multiplayer/multiplayer_synchronizer.h
@@ -40,7 +40,7 @@ class MultiplayerSynchronizer : public Node {
private:
Ref<SceneReplicationConfig> replication_config;
- NodePath root_path;
+ NodePath root_path = NodePath(".."); // Start with parent, like with AnimationPlayer.
uint64_t interval_msec = 0;
static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop);