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authorreduz <reduzio@gmail.com>2022-02-02 11:22:11 +0100
committerreduz <reduzio@gmail.com>2022-02-02 11:28:11 +0100
commitfbd9599b04086faefbf9796c41869dddbb6abf37 (patch)
tree6960926d8845b6213877f2370efdd0741660c42d /scene/main
parent050908626f64c0c984e078055215c8b5f6231ce3 (diff)
Add a signal to notify when children nodes enter or exit tree
-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed). -Required for #55950
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/node.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index a2415442f8..2665a5695b 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -211,6 +211,12 @@ void Node::_propagate_enter_tree() {
data.tree->node_added(this);
+ if (data.parent) {
+ Variant c = this;
+ const Variant *cptr = &c;
+ data.parent->emit_signal(SNAME("child_entered_tree"), &cptr, 1);
+ }
+
data.blocked++;
//block while adding children
@@ -281,6 +287,12 @@ void Node::_propagate_exit_tree() {
data.tree->node_removed(this);
}
+ if (data.parent) {
+ Variant c = this;
+ const Variant *cptr = &c;
+ data.parent->emit_signal(SNAME("child_exited_tree"), &cptr, 1);
+ }
+
// exit groups
for (KeyValue<StringName, GroupData> &E : data.grouped) {
@@ -2865,6 +2877,8 @@ void Node::_bind_methods() {
ADD_SIGNAL(MethodInfo("tree_entered"));
ADD_SIGNAL(MethodInfo("tree_exiting"));
ADD_SIGNAL(MethodInfo("tree_exited"));
+ ADD_SIGNAL(MethodInfo("child_entered_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
+ ADD_SIGNAL(MethodInfo("child_exited_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "scene_file_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_file_path", "get_scene_file_path");