diff options
author | Juan Linietsky <reduzio@gmail.com> | 2018-11-08 11:30:02 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2018-11-08 11:30:59 -0300 |
commit | f2e54057aec3a4e4fbb9f9da5729915deb2f4648 (patch) | |
tree | 664e4d0ee569a4f9f2a9254771168949a2e35b14 /scene/main | |
parent | e7cb47e686368b462a5aec62379dcfb1c6d7a821 (diff) |
-Moved EditorDefaultValue to ClassDB, made it core
-Removed one and zero hints for properties, replaced by default value
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/node.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 9f234f832d..ec99c51212 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2724,7 +2724,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path); ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path); - ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path"); { MethodInfo mi; @@ -2782,18 +2782,18 @@ void Node::_bind_methods() { ADD_SIGNAL(MethodInfo("tree_exiting")); ADD_SIGNAL(MethodInfo("tree_exited")); - //ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/process" ),"set_process","is_processing") ; - //ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/physics_process" ), "set_physics_process","is_physics_processing") ; - //ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/input" ), "set_process_input","is_processing_input" ) ; - //ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/unhandled_input" ), "set_process_unhandled_input","is_processing_unhandled_input" ) ; + //ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/process" ),"set_process","is_processing") ; + //ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/physics_process" ), "set_physics_process","is_physics_processing") ; + //ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/input" ), "set_process_input","is_processing_input" ) ; + //ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/unhandled_input" ), "set_process_unhandled_input","is_processing_unhandled_input" ) ; ADD_GROUP("Pause", "pause_"); - ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode"); - ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_display_folded", "is_displayed_folded"); - ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name"); - ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename"); - ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner"); - ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer"); - ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_display_folded", "is_displayed_folded"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer"); BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta"))); BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta"))); |