diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-04-05 14:03:39 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-04-05 14:03:39 +0200 |
commit | f00803b8a5e1e8c584424bc2e86f83f061857dad (patch) | |
tree | f2dc980175d0200034cf84e89a6a3c8091c20db8 /scene/main | |
parent | c91f4ac4192d44fd22c67626eb520d70194ca72e (diff) | |
parent | d1207a0504329ea4da17753697785e227f53328e (diff) |
Merge pull request #56695 from bruvzg/mod_unicode_input
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/node.cpp | 46 | ||||
-rw-r--r-- | scene/main/node.h | 7 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 3 | ||||
-rw-r--r-- | scene/main/scene_tree.h | 1 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 14 | ||||
-rw-r--r-- | scene/main/viewport.h | 1 |
6 files changed, 69 insertions, 3 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 7933045c5f..34bb1cde05 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -79,6 +79,9 @@ void Node::_notification(int p_notification) { if (data.input) { add_to_group("_vp_input" + itos(get_viewport()->get_instance_id())); } + if (data.shortcut_input) { + add_to_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id())); + } if (data.unhandled_input) { add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id())); } @@ -100,6 +103,9 @@ void Node::_notification(int p_notification) { if (data.input) { remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id())); } + if (data.shortcut_input) { + remove_from_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id())); + } if (data.unhandled_input) { remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id())); } @@ -126,6 +132,10 @@ void Node::_notification(int p_notification) { set_process_input(true); } + if (GDVIRTUAL_IS_OVERRIDDEN(_shortcut_input)) { + set_process_shortcut_input(true); + } + if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) { set_process_unhandled_input(true); } @@ -835,6 +845,26 @@ bool Node::is_processing_input() const { return data.input; } +void Node::set_process_shortcut_input(bool p_enable) { + if (p_enable == data.shortcut_input) { + return; + } + data.shortcut_input = p_enable; + if (!is_inside_tree()) { + return; + } + + if (p_enable) { + add_to_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id())); + } else { + remove_from_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id())); + } +} + +bool Node::is_processing_shortcut_input() const { + return data.shortcut_input; +} + void Node::set_process_unhandled_input(bool p_enable) { if (p_enable == data.unhandled_input) { return; @@ -2615,6 +2645,15 @@ void Node::_call_input(const Ref<InputEvent> &p_event) { } input(p_event); } + +void Node::_call_shortcut_input(const Ref<InputEvent> &p_event) { + GDVIRTUAL_CALL(_shortcut_input, p_event); + if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) { + return; + } + shortcut_input(p_event); +} + void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) { GDVIRTUAL_CALL(_unhandled_input, p_event); if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) { @@ -2622,6 +2661,7 @@ void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) { } unhandled_input(p_event); } + void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) { GDVIRTUAL_CALL(_unhandled_key_input, p_event); if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) { @@ -2633,6 +2673,9 @@ void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) { void Node::input(const Ref<InputEvent> &p_event) { } +void Node::shortcut_input(const Ref<InputEvent> &p_key_event) { +} + void Node::unhandled_input(const Ref<InputEvent> &p_event) { } @@ -2694,6 +2737,8 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing); ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input); ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input); + ClassDB::bind_method(D_METHOD("set_process_shortcut_input", "enable"), &Node::set_process_shortcut_input); + ClassDB::bind_method(D_METHOD("is_processing_shortcut_input"), &Node::is_processing_shortcut_input); ClassDB::bind_method(D_METHOD("set_process_unhandled_input", "enable"), &Node::set_process_unhandled_input); ClassDB::bind_method(D_METHOD("is_processing_unhandled_input"), &Node::is_processing_unhandled_input); ClassDB::bind_method(D_METHOD("set_process_unhandled_key_input", "enable"), &Node::set_process_unhandled_key_input); @@ -2854,6 +2899,7 @@ void Node::_bind_methods() { GDVIRTUAL_BIND(_ready); GDVIRTUAL_BIND(_get_configuration_warnings); GDVIRTUAL_BIND(_input, "event"); + GDVIRTUAL_BIND(_shortcut_input, "event"); GDVIRTUAL_BIND(_unhandled_input, "event"); GDVIRTUAL_BIND(_unhandled_key_input, "event"); } diff --git a/scene/main/node.h b/scene/main/node.h index 1f973a0cb4..57b150e29a 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -136,6 +136,7 @@ private: bool process_internal = false; bool input = false; + bool shortcut_input = false; bool unhandled_input = false; bool unhandled_key_input = false; @@ -215,11 +216,13 @@ protected: //call from SceneTree void _call_input(const Ref<InputEvent> &p_event); + void _call_shortcut_input(const Ref<InputEvent> &p_event); void _call_unhandled_input(const Ref<InputEvent> &p_event); void _call_unhandled_key_input(const Ref<InputEvent> &p_event); protected: virtual void input(const Ref<InputEvent> &p_event); + virtual void shortcut_input(const Ref<InputEvent> &p_key_event); virtual void unhandled_input(const Ref<InputEvent> &p_event); virtual void unhandled_key_input(const Ref<InputEvent> &p_key_event); @@ -231,6 +234,7 @@ protected: GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings) GDVIRTUAL1(_input, Ref<InputEvent>) + GDVIRTUAL1(_shortcut_input, Ref<InputEvent>) GDVIRTUAL1(_unhandled_input, Ref<InputEvent>) GDVIRTUAL1(_unhandled_key_input, Ref<InputEvent>) @@ -395,6 +399,9 @@ public: void set_process_input(bool p_enable); bool is_processing_input() const; + void set_process_shortcut_input(bool p_enable); + bool is_processing_shortcut_input() const; + void set_process_unhandled_input(bool p_enable); bool is_processing_unhandled_input() const; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 8eeedf51a9..d005633bb5 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -897,6 +897,9 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal case CALL_INPUT_TYPE_INPUT: n->_call_input(p_input); break; + case CALL_INPUT_TYPE_SHORTCUT_INPUT: + n->_call_shortcut_input(p_input); + break; case CALL_INPUT_TYPE_UNHANDLED_INPUT: n->_call_unhandled_input(p_input); break; diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 0f8cbedb41..705ca6ebd3 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -204,6 +204,7 @@ private: enum CallInputType { CALL_INPUT_TYPE_INPUT, + CALL_INPUT_TYPE_SHORTCUT_INPUT, CALL_INPUT_TYPE_UNHANDLED_INPUT, CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, }; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index a38bed71d1..e20287c875 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2744,11 +2744,18 @@ void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local ev = p_event; } + // Shortcut Input. + if (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr) { + get_tree()->_call_input_pause(shortcut_input_group, SceneTree::CALL_INPUT_TYPE_SHORTCUT_INPUT, ev, this); + } + // Unhandled Input. - get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this); + if (!is_input_handled()) { + get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this); + } - // Unhandled key Input - used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, etc. - if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr)) { + // Unhandled key Input - Used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, and to handle Unicode input with Alt / Ctrl modifiers after handling shortcuts. + if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr)) { get_tree()->_call_input_pause(unhandled_key_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, ev, this); } @@ -3879,6 +3886,7 @@ Viewport::Viewport() { input_group = "_vp_input" + id; gui_input_group = "_vp_gui_input" + id; unhandled_input_group = "_vp_unhandled_input" + id; + shortcut_input_group = "_vp_shortcut_input" + id; unhandled_key_input_group = "_vp_unhandled_key_input" + id; // Window tooltip. diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 80be53fab8..32882fbb68 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -270,6 +270,7 @@ private: Rect2i to_screen_rect; StringName input_group; StringName gui_input_group; + StringName shortcut_input_group; StringName unhandled_input_group; StringName unhandled_key_input_group; |