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authorAndrea Catania <info@andreacatania.com>2020-01-10 12:22:34 +0100
committerAndrea Catania <info@andreacatania.com>2020-02-10 14:38:52 +0100
commite6be3f68da4b88cb0c7d8c7464916235c73e1f92 (patch)
tree2e65162fd1937df8b4dcd80900dd5b9b4aac58d1 /scene/main
parent8cd5102c65269f1ec4968627ca71df550954d914 (diff)
- Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles. - Integrated Collision Avoidance. This work has been kindly sponsored by IMVU.
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/scene_tree.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index c0e566eed5..15d21859ea 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -46,6 +46,7 @@
#include "scene/resources/mesh.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"
+#include "servers/navigation_server.h"
#include "servers/physics_2d_server.h"
#include "servers/physics_server.h"
#include "viewport.h"
@@ -896,6 +897,7 @@ void SceneTree::set_pause(bool p_enabled) {
if (p_enabled == pause)
return;
pause = p_enabled;
+ NavigationServer::get_singleton()->set_active(!p_enabled);
PhysicsServer::get_singleton()->set_active(!p_enabled);
Physics2DServer::get_singleton()->set_active(!p_enabled);
if (get_root())