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author | Juan Linietsky <reduzio@gmail.com> | 2017-12-01 08:24:26 -0300 |
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committer | GitHub <noreply@github.com> | 2017-12-01 08:24:26 -0300 |
commit | d81c5004b1eb7e2041e18e8f4af1a6ac38be3fce (patch) | |
tree | c789ae338bcff5e80d57d12c81978cb3c797383a /scene/main | |
parent | e89309b9315d45eb4719180ea75f1db9fc2190a1 (diff) | |
parent | 1f0e9c13a40dcc96eb3007c3a32292bd97aa190c (diff) |
Merge pull request #13445 from kosz78/fix-duplicate-crash
Fixed crash on duplicate instanced nodes (#13432)
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/node.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index d8baa7834d..cae368aeca 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2121,7 +2121,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const for (int i = 0; i < N->get()->get_child_count(); ++i) { // Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later - if (get_child(i)->data.owner != this) + if (N->get()->get_child(i)->data.owner != this) continue; node_tree.push_back(N->get()->get_child(i)); |