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authorSaracenOne <SaracenOne@gmail.com>2022-08-28 07:17:25 +0100
committerSaracenOne <SaracenOne@gmail.com>2022-09-11 00:11:33 +0100
commitcc4bda85008a6c2bd78d86bab6e836b3d3273e03 (patch)
tree8272aec32a0eadb4f82b495fc16c7b487f239507 /scene/main
parentc658fa8b77eb701ddb504cba14fe2c966b7bb105 (diff)
Add ability to flag classes as experimental or deprecated.
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/node.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/main/node.h b/scene/main/node.h
index 39225b1358..13a938ef97 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -529,4 +529,8 @@ Error Node::rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args)
return rpcp(p_peer_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
}
+// Add these macro to your class's 'get_configuration_warnings' function to have warnings show up in the scene tree inspector.
+#define DEPRECATED_NODE_WARNING warnings.push_back(RTR("This node is marked as deprecated and will be removed in future versions.\nPlease check the Godot documentation for information about migration."));
+#define EXPERIMENTAL_NODE_WARNING warnings.push_back(RTR("This node is marked as experimental and may be subject to removal or major changes in future versions."));
+
#endif // NODE_H