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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-10-14 10:29:28 +0200
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-10-14 12:51:45 +0200
commitb1d6b346626c2e6199306d45c77231e383fe54a0 (patch)
tree98e0a364b6c66770ffe9046b72f07c3147e397a4 /scene/main
parentcbdd9f3bbf93fd10c03b0d8a30cf596b8f3ca308 (diff)
Always update Viewport's last_mosue_position
When the mouse cursor is over a embedded Window, the Viewport's last_mouse_position did not get updated. This patch makes sure that the update happens on every InputEventMouse. Document canvas layer of embedded Windows.
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/viewport.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index f7a515dc1d..f66337a2f9 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1490,7 +1490,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.key_event_accepted = false;
Point2 mpos = mb->get_position();
- gui.last_mouse_pos = mpos;
if (mb->is_pressed()) {
Size2 pos = mpos;
if (gui.mouse_focus_mask != MouseButton::NONE) {
@@ -1644,8 +1643,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.key_event_accepted = false;
Point2 mpos = mm->get_position();
- gui.last_mouse_pos = mpos;
-
// Drag & drop.
if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
gui.drag_accum += mm->get_relative();
@@ -2759,6 +2756,11 @@ void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ev = p_event;
}
+ Ref<InputEventMouse> me = ev;
+ if (me.is_valid()) {
+ gui.last_mouse_pos = me->get_position();
+ }
+
if (is_embedding_subwindows() && _sub_windows_forward_input(ev)) {
set_input_as_handled();
return;