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authorkobewi <kobewi4e@gmail.com>2022-05-23 23:00:29 +0200
committerkobewi <kobewi4e@gmail.com>2022-09-26 13:44:25 +0200
commita4c3551dc6582a9cfe25655a0119a73a099ea8bc (patch)
tree7854982555c09551cd4e42e2b0c7c41f4d830373 /scene/main
parent3472bdd6b6dd7c085b716caabdda16f88e6f167e (diff)
Force window position if spawned outside screen
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/window.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index cf30ca259d..73f278bb50 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -1251,6 +1251,15 @@ void Window::popup(const Rect2i &p_screen_rect) {
set_transient(true);
set_visible(true);
+
+ int screen_id = DisplayServer::get_singleton()->window_get_current_screen(get_window_id());
+ Rect2i screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen_id);
+ if (screen_rect != Rect2i() && !screen_rect.intersects(Rect2i(position, size))) {
+ ERR_PRINT(vformat("Window %d spawned at invalid position: %s.", get_window_id(), position));
+ // Window appeared on unavailable screen area, so force it to the center.
+ set_position(screen_rect.size / 2 - size / 2);
+ }
+
_post_popup();
notification(NOTIFICATION_POST_POPUP);
}