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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-04-03 13:48:57 +0200 |
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committer | GitHub <noreply@github.com> | 2017-04-03 13:48:57 +0200 |
commit | 9f85befbfd5d4b5494570edab97ef0b6bd852bcd (patch) | |
tree | 1b3b15b426030ff94329f720feb8c384314db1bd /scene/main | |
parent | ff468e2d4247fc5fc52aea866f72dc4e5b9e6815 (diff) | |
parent | 245ace6e2e8c81909bbeae3e6f191932ab24815b (diff) |
Merge pull request #8048 from ficoos/was_input_handled
Add the option to check if input was handled
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/scene_main_loop.cpp | 5 | ||||
-rw-r--r-- | scene/main/scene_main_loop.h | 1 |
2 files changed, 6 insertions, 0 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index 79ee4a6f75..8eb09908ad 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -374,6 +374,10 @@ void SceneTree::input_text(const String &p_text) { root_lock--; } +bool SceneTree::is_input_handled() { + return input_handled; +} + void SceneTree::input_event(const InputEvent &p_event) { if (is_editor_hint() && (p_event.type == InputEvent::JOYPAD_MOTION || p_event.type == InputEvent::JOYPAD_BUTTON)) @@ -2153,6 +2157,7 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause); ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused); ClassDB::bind_method(D_METHOD("set_input_as_handled"), &SceneTree::set_input_as_handled); + ClassDB::bind_method(D_METHOD("is_input_handled"), &SceneTree::is_input_handled); ClassDB::bind_method(D_METHOD("create_timer:SceneTreeTimer", "time_sec", "pause_mode_process"), &SceneTree::create_timer, DEFVAL(true)); diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h index fadf77e30f..47220b9b63 100644 --- a/scene/main/scene_main_loop.h +++ b/scene/main/scene_main_loop.h @@ -350,6 +350,7 @@ public: void quit(); void set_input_as_handled(); + bool is_input_handled(); _FORCE_INLINE_ float get_fixed_process_time() const { return fixed_process_time; } _FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; } |