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authorJuan Linietsky <juan@godotengine.org>2021-03-19 09:57:52 -0300
committerJuan Linietsky <juan@godotengine.org>2021-03-22 12:16:40 -0300
commit97a3a662205d598dad195fa72d2dcb2f19c21088 (patch)
tree7d35031e64f59f1a6d4a66aaac9492cdffbefe47 /scene/main
parent07f076fa4f2896415993bb8e3fb42128423de0d2 (diff)
Improved 3D Scene Importer
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/window.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index d697a1a5dd..c146ae6869 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -893,12 +893,13 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
}
if (exclusive_child != nullptr) {
+ /*
Window *focus_target = exclusive_child;
focus_target->grab_focus();
while (focus_target->exclusive_child != nullptr) {
focus_target = focus_target->exclusive_child;
focus_target->grab_focus();
- }
+ }*/
if (!is_embedding_subwindows()) { //not embedding, no need for event
return;