diff options
author | Juan Linietsky <juan@godotengine.org> | 2021-03-19 09:57:52 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2021-03-22 12:16:40 -0300 |
commit | 97a3a662205d598dad195fa72d2dcb2f19c21088 (patch) | |
tree | 7d35031e64f59f1a6d4a66aaac9492cdffbefe47 /scene/main | |
parent | 07f076fa4f2896415993bb8e3fb42128423de0d2 (diff) |
Improved 3D Scene Importer
* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.
WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/window.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/main/window.cpp b/scene/main/window.cpp index d697a1a5dd..c146ae6869 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -893,12 +893,13 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) { } if (exclusive_child != nullptr) { + /* Window *focus_target = exclusive_child; focus_target->grab_focus(); while (focus_target->exclusive_child != nullptr) { focus_target = focus_target->exclusive_child; focus_target->grab_focus(); - } + }*/ if (!is_embedding_subwindows()) { //not embedding, no need for event return; |