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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-11-11 09:37:27 +0100 |
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committer | GitHub <noreply@github.com> | 2019-11-11 09:37:27 +0100 |
commit | 8ffc56c3ca8747a8bc5b43d3a0061a5d62abf6c4 (patch) | |
tree | c4f7cef94197d0e40d8e781ffc7758a9d0d18ce3 /scene/main | |
parent | 5f4ab5c77ded1c078c8e3543727d576d837942e0 (diff) | |
parent | 1810a901d2b0eb3b1d729f44f7b3f4990bf41785 (diff) |
Merge pull request #29579 from mrcdk/fix_29575
Drop the physics mouseover whenever a input has been handled.
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/viewport.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 1af88171f6..b91a4b810f 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -3022,6 +3022,7 @@ bool Viewport::gui_is_dragging() const { } void Viewport::set_input_as_handled() { + _drop_physics_mouseover(); if (handle_input_locally) { local_input_handled = true; } else { |