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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-04 17:49:36 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-04 17:49:36 +0200
commit8f7e1b53ff193e23c3572ac2f4721caeb10fc3ed (patch)
tree29507dbe87f77fb2cc2ee934efd4474b117a40a8 /scene/main
parent5c3055e0fe363e08e8cdd3f922313ec9dacfaf43 (diff)
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Previously, only StandardMaterial3D could be defined as an alternative to ShaderMaterial. This also reorders the CanvasItemMaterial property hints to follow alphabetical order (which is enforced by the inspector).
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/canvas_item.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index db55f4feb7..f81a3ef630 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -1227,7 +1227,7 @@ void CanvasItem::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "Inherit,Disabled,Enabled,Mirror"), "set_texture_repeat", "get_texture_repeat");
ADD_GROUP("Material", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial,ShaderMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material");
// ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),"set_transform_notify","is_transform_notify_enabled");