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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-16 13:47:39 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-16 13:47:39 +0100 |
commit | 8be126272f2f407f8d29e4b3a1d78fe80adf55f5 (patch) | |
tree | 9d5eafed636edeb606b05a40317281a144dd9ef8 /scene/main | |
parent | ffed638cbc22cb32ba9086a2ed48f62e800d876b (diff) | |
parent | 57ff04278bcd2fdb97179491cde84068cb906b90 (diff) |
Merge pull request #70075 from Sauermann/fix-missing-shortcut-handled-check
Fix missing check if shortcut event is handled for Control-nodes
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/scene_tree.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index cec8bb9bd1..e17947c27b 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -948,6 +948,9 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal } for (const ObjectID &id : no_context_node_ids) { + if (p_viewport->is_input_handled()) { + break; + } Node *n = Object::cast_to<Node>(ObjectDB::get_instance(id)); if (n) { n->_call_shortcut_input(p_input); |