diff options
author | GagaPete <gagapeterbs@gmail.com> | 2018-07-04 01:18:26 +0200 |
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committer | GagaPete <gagapeterbs@gmail.com> | 2018-07-04 01:56:44 +0200 |
commit | 8a4dccc4ce91e26ddeda7fcb1409cdd251b17779 (patch) | |
tree | 76281b7875f3917c0ba15796bae753d6f17e3d3d /scene/main | |
parent | 085483e88577ea91400a1ee46bc4321340824c51 (diff) |
Fix CORS problems due to added headers on JS target
Before this change, missing User-Agent and Accept headers were automatically
added on all platforms. Setting the User-Agent header forces the browser to
do a CORS preflight (see 1) which fails if the HTTP endpoint is not
configured appropriate. It's not neccesary to set either header as the
browser sets them and so this commit disables that functionality on the JS
target.
1: https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS#Simple_requests
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/http_request.cpp | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index ae21775c55..4750e05633 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -30,8 +30,6 @@ #include "http_request.h" -#include "version.h" - void HTTPRequest::_redirect_request(const String &p_new_url) { } @@ -106,28 +104,10 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h validate_ssl = p_ssl_validate_domain; - bool has_user_agent = false; - bool has_accept = false; headers = p_custom_headers; request_data = p_request_data; - for (int i = 0; i < headers.size(); i++) { - - if (headers[i].findn("user-agent:") == 0) - has_user_agent = true; - if (headers[i].findn("Accept:") == 0) - has_accept = true; - } - - if (!has_user_agent) { - headers.push_back("User-Agent: GodotEngine/" + String(VERSION_FULL_BUILD) + " (" + OS::get_singleton()->get_name() + ")"); - } - - if (!has_accept) { - headers.push_back("Accept: */*"); - } - requesting = true; if (use_threads) { |