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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2023-02-09 22:05:39 +0100
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2023-02-09 22:05:39 +0100
commit88f4e5cc942a2f1d96213e01b402ec871295957d (patch)
tree280097937d08b03d263b61a90d350726aa0468c1 /scene/main
parent5c1295dc20323ee1596369b5bcf91ba6a9383336 (diff)
Fix that `popup_centered` didn't take the window's size into consideration
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/window.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 44df648552..771e074d48 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -1462,7 +1462,7 @@ void Window::popup_centered(const Size2i &p_minsize) {
}
Rect2i popup_rect;
- popup_rect.size = _clamp_window_size(p_minsize);
+ popup_rect.size = _clamp_window_size(get_size().max(p_minsize));
if (parent_rect != Rect2()) {
popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;