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authorJuan Linietsky <reduzio@gmail.com>2015-09-20 13:03:46 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-09-20 13:03:46 -0300
commit83d9a692be648668b5b363f2424c619e15639843 (patch)
tree387b30810994b282c795fdd011f53f0b7eb93ace /scene/main
parent3f9e5afe68df1e3b4bcf34a21468ed55a57a7973 (diff)
parent889d21e0049a0e84d6d44db9b80193f93fd62f17 (diff)
Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/scene_main_loop.cpp179
-rw-r--r--scene/main/scene_main_loop.h38
-rw-r--r--scene/main/viewport.cpp79
-rw-r--r--scene/main/viewport.h5
4 files changed, 298 insertions, 3 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index ead729c2bf..adf053f5c9 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -42,6 +42,8 @@
#include "io/resource_loader.h"
#include "viewport.h"
#include "scene/resources/packed_scene.h"
+#include "scene/resources/material.h"
+#include "scene/resources/mesh.h"
void SceneTree::tree_changed() {
@@ -470,8 +472,6 @@ void SceneTree::init() {
input_handled=false;
- editor_hint=false;
- debug_collisions_hint=false;
pause=false;
root->_set_tree(this);
@@ -635,6 +635,165 @@ bool SceneTree::is_debugging_collisions_hint() const {
return debug_collisions_hint;
}
+void SceneTree::set_debug_navigation_hint(bool p_enabled) {
+
+ debug_navigation_hint=p_enabled;
+}
+
+bool SceneTree::is_debugging_navigation_hint() const {
+
+ return debug_navigation_hint;
+}
+
+void SceneTree::set_debug_collisions_color(const Color& p_color) {
+
+ debug_collisions_color=p_color;
+}
+
+Color SceneTree::get_debug_collisions_color() const {
+
+ return debug_collisions_color;
+}
+
+void SceneTree::set_debug_collision_contact_color(const Color& p_color) {
+
+ debug_collision_contact_color=p_color;
+}
+
+Color SceneTree::get_debug_collision_contact_color() const {
+
+ return debug_collision_contact_color;
+}
+
+void SceneTree::set_debug_navigation_color(const Color& p_color) {
+
+ debug_navigation_color=p_color;
+}
+
+Color SceneTree::get_debug_navigation_color() const {
+
+ return debug_navigation_color;
+}
+
+void SceneTree::set_debug_navigation_disabled_color(const Color& p_color) {
+
+ debug_navigation_disabled_color=p_color;
+}
+
+Color SceneTree::get_debug_navigation_disabled_color() const {
+
+ return debug_navigation_disabled_color;
+}
+
+Ref<Material> SceneTree::get_debug_navigation_material() {
+
+ if (navigation_material.is_valid())
+ return navigation_material;
+
+ Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
+ line_material->set_flag(Material::FLAG_UNSHADED, true);
+ line_material->set_line_width(3.0);
+ line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
+ line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
+ line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_color());
+
+ navigation_material=line_material;
+
+ return navigation_material;
+
+}
+
+Ref<Material> SceneTree::get_debug_navigation_disabled_material(){
+
+ if (navigation_disabled_material.is_valid())
+ return navigation_disabled_material;
+
+ Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
+ line_material->set_flag(Material::FLAG_UNSHADED, true);
+ line_material->set_line_width(3.0);
+ line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
+ line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
+ line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_disabled_color());
+
+ navigation_disabled_material=line_material;
+
+ return navigation_disabled_material;
+
+}
+Ref<Material> SceneTree::get_debug_collision_material() {
+
+ if (collision_material.is_valid())
+ return collision_material;
+
+
+ Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
+ line_material->set_flag(Material::FLAG_UNSHADED, true);
+ line_material->set_line_width(3.0);
+ line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
+ line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
+ line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collisions_color());
+
+ collision_material=line_material;
+
+ return collision_material;
+}
+
+Ref<Mesh> SceneTree::get_debug_contact_mesh() {
+
+ if (debug_contact_mesh.is_valid())
+ return debug_contact_mesh;
+
+ debug_contact_mesh = Ref<Mesh>( memnew( Mesh ) );
+
+ Ref<FixedMaterial> mat = memnew( FixedMaterial );
+ mat->set_flag(Material::FLAG_UNSHADED,true);
+ mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
+ mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
+ mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collision_contact_color());
+
+ Vector3 diamond[6]={
+ Vector3(-1, 0, 0),
+ Vector3( 1, 0, 0),
+ Vector3( 0, -1, 0),
+ Vector3( 0, 1, 0),
+ Vector3( 0, 0, -1),
+ Vector3( 0, 0, 1)
+ };
+
+ int diamond_faces[8*3]={
+ 0,2,4,
+ 0,3,4,
+ 1,2,4,
+ 1,3,4,
+ 0,2,5,
+ 0,3,5,
+ 1,2,5,
+ 1,3,5,
+ };
+
+ DVector<int> indices;
+ for(int i=0;i<8*3;i++)
+ indices.push_back(diamond_faces[i]);
+
+ DVector<Vector3> vertices;
+ for(int i=0;i<6;i++)
+ vertices.push_back(diamond[i]*0.1);
+
+ Array arr;
+ arr.resize(Mesh::ARRAY_MAX);
+ arr[Mesh::ARRAY_VERTEX]=vertices;
+ arr[Mesh::ARRAY_INDEX]=indices;
+
+
+ debug_contact_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr);
+ debug_contact_mesh->surface_set_material(0,mat);
+
+ return debug_contact_mesh;
+
+}
+
+
+
void SceneTree::set_pause(bool p_enabled) {
if (p_enabled==pause)
@@ -1437,6 +1596,9 @@ void SceneTree::_bind_methods() {
ObjectTypeDB::bind_method(_MD("is_editor_hint"),&SceneTree::is_editor_hint);
ObjectTypeDB::bind_method(_MD("set_debug_collisions_hint","enable"),&SceneTree::set_debug_collisions_hint);
ObjectTypeDB::bind_method(_MD("is_debugging_collisions_hint"),&SceneTree::is_debugging_collisions_hint);
+ ObjectTypeDB::bind_method(_MD("set_debug_navigation_hint","enable"),&SceneTree::set_debug_navigation_hint);
+ ObjectTypeDB::bind_method(_MD("is_debugging_navigation_hint"),&SceneTree::is_debugging_navigation_hint);
+
#ifdef TOOLS_ENABLED
ObjectTypeDB::bind_method(_MD("set_edited_scene_root","scene"),&SceneTree::set_edited_scene_root);
ObjectTypeDB::bind_method(_MD("get_edited_scene_root"),&SceneTree::get_edited_scene_root);
@@ -1503,10 +1665,23 @@ void SceneTree::_bind_methods() {
}
+SceneTree *SceneTree::singleton=NULL;
+
SceneTree::SceneTree() {
+ singleton=this;
_quit=false;
initialized=false;
+ editor_hint=false;
+ debug_collisions_hint=false;
+ debug_navigation_hint=false;
+ debug_collisions_color=GLOBAL_DEF("debug/collision_shape_color",Color(0.0,0.6,0.7,0.5));
+ debug_collision_contact_color=GLOBAL_DEF("debug/collision_contact_color",Color(1.0,0.2,0.1,0.8));
+ debug_navigation_color=GLOBAL_DEF("debug/navigation_geometry_color",Color(0.1,1.0,0.7,0.4));
+ debug_navigation_disabled_color=GLOBAL_DEF("debug/navigation_disabled_geometry_color",Color(1.0,0.7,0.1,0.4));
+ collision_debug_contacts=GLOBAL_DEF("debug/collision_max_contacts_displayed",10000);
+
+
tree_version=1;
fixed_process_time=1;
idle_process_time=1;
diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h
index b44456bf1d..8d9021d24e 100644
--- a/scene/main/scene_main_loop.h
+++ b/scene/main/scene_main_loop.h
@@ -45,6 +45,8 @@ class SceneTree;
class PackedScene;
class Node;
class Viewport;
+class Material;
+class Mesh;
class SceneTree : public MainLoop {
@@ -88,6 +90,7 @@ private:
bool editor_hint;
bool debug_collisions_hint;
+ bool debug_navigation_hint;
bool pause;
int root_lock;
@@ -139,9 +142,20 @@ private:
Node *current_scene;
+ Color debug_collisions_color;
+ Color debug_collision_contact_color;
+ Color debug_navigation_color;
+ Color debug_navigation_disabled_color;
+ Ref<Mesh> debug_contact_mesh;
+ Ref<Material> navigation_material;
+ Ref<Material> navigation_disabled_material;
+ Ref<Material> collision_material;
+ int collision_debug_contacts;
+
void _change_scene(Node* p_to);
//void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2);
+ static SceneTree *singleton;
friend class Node;
void tree_changed();
@@ -274,6 +288,29 @@ public:
void set_debug_collisions_hint(bool p_enabled);
bool is_debugging_collisions_hint() const;
+ void set_debug_navigation_hint(bool p_enabled);
+ bool is_debugging_navigation_hint() const;
+
+ void set_debug_collisions_color(const Color& p_color);
+ Color get_debug_collisions_color() const;
+
+ void set_debug_collision_contact_color(const Color& p_color);
+ Color get_debug_collision_contact_color() const;
+
+ void set_debug_navigation_color(const Color& p_color);
+ Color get_debug_navigation_color() const;
+
+ void set_debug_navigation_disabled_color(const Color& p_color);
+ Color get_debug_navigation_disabled_color() const;
+
+
+ Ref<Material> get_debug_navigation_material();
+ Ref<Material> get_debug_navigation_disabled_material();
+ Ref<Material> get_debug_collision_material();
+ Ref<Mesh> get_debug_contact_mesh();
+
+ int get_collision_debug_contact_count() { return collision_debug_contacts; }
+
int64_t get_frame() const;
int get_node_count() const;
@@ -301,6 +338,7 @@ public:
//used by Main::start, don't use otherwise
void add_current_scene(Node * p_current);
+ static SceneTree* get_singleton() { return singleton; }
SceneTree();
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 3bb64e54c6..089f3b5d63 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -37,6 +37,7 @@
#include "servers/spatial_sound_2d_server.h"
#include "scene/gui/control.h"
#include "scene/3d/camera.h"
+#include "scene/resources/mesh.h"
#include "scene/3d/spatial_indexer.h"
#include "scene/3d/collision_object.h"
@@ -318,7 +319,23 @@ void Viewport::_notification(int p_what) {
// update_worlds();
}
- add_to_group("_viewports");
+ if (get_tree()->is_debugging_collisions_hint()) {
+ //2D
+ Physics2DServer::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(),get_tree()->get_collision_debug_contact_count());
+ contact_2d_debug=VisualServer::get_singleton()->canvas_item_create();
+ VisualServer::get_singleton()->canvas_item_set_parent(contact_2d_debug,find_world_2d()->get_canvas());
+ //3D
+ PhysicsServer::get_singleton()->space_set_debug_contacts(find_world()->get_space(),get_tree()->get_collision_debug_contact_count());
+ contact_3d_debug_multimesh=VisualServer::get_singleton()->multimesh_create();
+ VisualServer::get_singleton()->multimesh_set_instance_count(contact_3d_debug_multimesh,get_tree()->get_collision_debug_contact_count());
+ VisualServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh,0);
+ VisualServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh,get_tree()->get_debug_contact_mesh()->get_rid());
+ contact_3d_debug_instance=VisualServer::get_singleton()->instance_create();
+ VisualServer::get_singleton()->instance_set_base(contact_3d_debug_instance,contact_3d_debug_multimesh);
+ VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance,find_world()->get_scenario());
+ VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance,VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,true);
+
+ }
} break;
case NOTIFICATION_READY: {
@@ -351,11 +368,69 @@ void Viewport::_notification(int p_what) {
VisualServer::get_singleton()->viewport_set_scenario(viewport,RID());
SpatialSoundServer::get_singleton()->listener_set_space(listener,RID());
VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
+ if (contact_2d_debug.is_valid()) {
+ VisualServer::get_singleton()->free(contact_2d_debug);
+ contact_2d_debug=RID();
+ }
+
+ if (contact_3d_debug_multimesh.is_valid()) {
+ VisualServer::get_singleton()->free(contact_3d_debug_multimesh);
+ VisualServer::get_singleton()->free(contact_3d_debug_instance);
+ contact_3d_debug_instance=RID();
+ contact_3d_debug_multimesh=RID();
+ }
+
remove_from_group("_viewports");
} break;
case NOTIFICATION_FIXED_PROCESS: {
+
+ if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
+
+ VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug);
+ VisualServer::get_singleton()->canvas_item_raise(contact_2d_debug);
+
+ Vector<Vector2> points = Physics2DServer::get_singleton()->space_get_contacts(find_world_2d()->get_space());
+ int point_count = Physics2DServer::get_singleton()->space_get_contact_count(find_world_2d()->get_space());
+ Color ccol = get_tree()->get_debug_collision_contact_color();
+
+
+ for(int i=0;i<point_count;i++) {
+
+ VisualServer::get_singleton()->canvas_item_add_rect(contact_2d_debug,Rect2(points[i]-Vector2(2,2),Vector2(5,5)),ccol);
+ }
+ }
+
+ if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) {
+
+
+ Vector<Vector3> points = PhysicsServer::get_singleton()->space_get_contacts(find_world()->get_space());
+ int point_count = PhysicsServer::get_singleton()->space_get_contact_count(find_world()->get_space());
+
+
+ VS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh,point_count);
+
+ if (point_count>0) {
+ AABB aabb;
+
+ Transform t;
+ for(int i=0;i<point_count;i++) {
+
+ if (i==0)
+ aabb.pos=points[i];
+ else
+ aabb.expand_to(points[i]);
+ t.origin=points[i];
+ VisualServer::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh,i,t);
+ }
+ aabb.grow(aabb.get_longest_axis_size()*0.01);
+ VisualServer::get_singleton()->multimesh_set_aabb(contact_3d_debug_multimesh,aabb);
+ }
+ }
+
+
+
if (physics_object_picking) {
Vector2 last_pos(1e20,1e20);
@@ -1449,6 +1524,8 @@ Viewport::Viewport() {
unhandled_key_input_group = "_vp_unhandled_key_input"+id;
+
+
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index c3c339ac5d..843a1fd9b7 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -104,6 +104,11 @@ friend class RenderTargetTexture;
Rect2 rect;
Rect2 to_screen_rect;
+ RID contact_2d_debug;
+ RID contact_3d_debug_multimesh;
+ RID contact_3d_debug_instance;
+
+
bool size_override;
bool size_override_stretch;