diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-04-26 18:32:05 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-04-26 18:32:05 +0200 |
commit | 81defea5990018e9c821774605a92ed20510f0b2 (patch) | |
tree | 1a00f6a1f4653ea39c8d0e4b0850da805108199c /scene/main | |
parent | 2116ecc46a53c32797e9f95dbbb973dc4a975bc9 (diff) | |
parent | aee2240d5f75738a1c040a2ea6958bc578fb418a (diff) |
Merge pull request #57647 from Faless/mp/4.x_mp_api_branch
[Net] Allow branch-specific MultiplayerAPIs.
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/node.cpp | 16 | ||||
-rw-r--r-- | scene/main/node.h | 2 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 63 | ||||
-rw-r--r-- | scene/main/scene_tree.h | 5 |
4 files changed, 55 insertions, 31 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 25e266c38e..f1c0260dd5 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -653,21 +653,10 @@ void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg } Ref<MultiplayerAPI> Node::get_multiplayer() const { - if (multiplayer.is_valid()) { - return multiplayer; - } if (!is_inside_tree()) { return Ref<MultiplayerAPI>(); } - return get_tree()->get_multiplayer(); -} - -Ref<MultiplayerAPI> Node::get_custom_multiplayer() const { - return multiplayer; -} - -void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { - multiplayer = p_multiplayer; + return get_tree()->get_multiplayer(get_path()); } Vector<Multiplayer::RPCConfig> Node::get_node_rpc_methods() const { @@ -2892,8 +2881,6 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("is_multiplayer_authority"), &Node::is_multiplayer_authority); ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer); - ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer); - ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer); ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "call_local", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(false), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description); @@ -2999,7 +2986,6 @@ void Node::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "scene_file_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_file_path", "get_scene_file_path"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_owner", "get_owner"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "", "get_multiplayer"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_custom_multiplayer", "get_custom_multiplayer"); ADD_GROUP("Process", "process_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Inherit,Pausable,When Paused,Always,Disabled"), "set_process_mode", "get_process_mode"); diff --git a/scene/main/node.h b/scene/main/node.h index 923d03dcfe..fb84aabb62 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -515,8 +515,6 @@ public: void rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount); Ref<MultiplayerAPI> get_multiplayer() const; - Ref<MultiplayerAPI> get_custom_multiplayer() const; - void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer); Node(); ~Node(); diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 151239c9e7..d42c2aadad 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -438,6 +438,10 @@ bool SceneTree::process(double p_time) { if (multiplayer_poll) { multiplayer->poll(); + const NodePath *rpath = nullptr; + while ((rpath = custom_multiplayers.next(rpath))) { + custom_multiplayers[*rpath]->poll(); + } } emit_signal(SNAME("process_frame")); @@ -1133,8 +1137,51 @@ Array SceneTree::get_processed_tweens() { return ret; } -Ref<MultiplayerAPI> SceneTree::get_multiplayer() const { - return multiplayer; +Ref<MultiplayerAPI> SceneTree::get_multiplayer(const NodePath &p_for_path) const { + Ref<MultiplayerAPI> out = multiplayer; + const NodePath *spath = nullptr; + while ((spath = custom_multiplayers.next(spath))) { + const Vector<StringName> snames = (*spath).get_names(); + const Vector<StringName> tnames = p_for_path.get_names(); + if (tnames.size() < snames.size()) { + continue; + } + const StringName *sptr = snames.ptr(); + const StringName *nptr = tnames.ptr(); + bool valid = true; + for (int i = 0; i < snames.size(); i++) { + if (sptr[i] != nptr[i]) { + valid = false; + break; + } + } + if (valid) { + out = custom_multiplayers[*spath]; + break; + } + } + return out; +} + +void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path) { + if (p_root_path.is_empty()) { + ERR_FAIL_COND(!p_multiplayer.is_valid()); + if (multiplayer.is_valid()) { + multiplayer->set_root_path(NodePath()); + } + multiplayer = p_multiplayer; + multiplayer->set_root_path("/" + root->get_name()); + } else { + if (p_multiplayer.is_valid()) { + custom_multiplayers[p_root_path] = p_multiplayer; + p_multiplayer->set_root_path(p_root_path); + } else { + if (custom_multiplayers.has(p_root_path)) { + custom_multiplayers[p_root_path]->set_root_path(NodePath()); + custom_multiplayers.erase(p_root_path); + } + } + } } void SceneTree::set_multiplayer_poll_enabled(bool p_enabled) { @@ -1145,13 +1192,6 @@ bool SceneTree::is_multiplayer_poll_enabled() const { return multiplayer_poll; } -void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { - ERR_FAIL_COND(!p_multiplayer.is_valid()); - - multiplayer = p_multiplayer; - multiplayer->set_root_path("/" + root->get_name()); -} - void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_root"), &SceneTree::get_root); ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group); @@ -1214,8 +1254,8 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene); - ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer"), &SceneTree::set_multiplayer); - ClassDB::bind_method(D_METHOD("get_multiplayer"), &SceneTree::get_multiplayer); + ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer", "root_path"), &SceneTree::set_multiplayer, DEFVAL(NodePath())); + ClassDB::bind_method(D_METHOD("get_multiplayer", "for_path"), &SceneTree::get_multiplayer, DEFVAL(NodePath())); ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled", "enabled"), &SceneTree::set_multiplayer_poll_enabled); ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled"), &SceneTree::is_multiplayer_poll_enabled); @@ -1225,7 +1265,6 @@ void SceneTree::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_edited_scene_root", "get_edited_scene_root"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_current_scene", "get_current_scene"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "", "get_root"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_multiplayer", "get_multiplayer"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled"); ADD_SIGNAL(MethodInfo("tree_changed")); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 705ca6ebd3..9d7757e0a3 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -159,6 +159,7 @@ private: ///network/// Ref<MultiplayerAPI> multiplayer; + HashMap<NodePath, Ref<MultiplayerAPI>> custom_multiplayers; bool multiplayer_poll = true; static SceneTree *singleton; @@ -351,10 +352,10 @@ public: //network API - Ref<MultiplayerAPI> get_multiplayer() const; + Ref<MultiplayerAPI> get_multiplayer(const NodePath &p_for_path = NodePath()) const; + void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path = NodePath()); void set_multiplayer_poll_enabled(bool p_enabled); bool is_multiplayer_poll_enabled() const; - void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer); static void add_idle_callback(IdleCallback p_callback); |