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authorkobewi <kobewi4e@gmail.com>2022-04-29 16:14:48 +0200
committerkobewi <kobewi4e@gmail.com>2022-04-29 16:14:48 +0200
commit8187a777cea6715b8dddb160de2fa8aedc808817 (patch)
treef75670614e1fd4af052635cec90776093a8e892f /scene/main
parenta817bd96c02c79e504a4b8666e6f869862ba34ed (diff)
Small improvements to get_first_node_in_group()
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/scene_tree.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 82f18d1a42..a151d3cb33 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -981,12 +981,12 @@ bool SceneTree::has_group(const StringName &p_identifier) const {
Node *SceneTree::get_first_node_in_group(const StringName &p_group) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
- return nullptr; //no group
+ return nullptr; // No group.
}
- _update_group_order(E->get()); //update order just in case
+ _update_group_order(E->get()); // Update order just in case.
- if (E->get().nodes.size() == 0) {
+ if (E->get().nodes.is_empty()) {
return nullptr;
}