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authorJuan Linietsky <juan@godotengine.org>2019-02-22 17:42:29 -0300
committerJuan Linietsky <juan@godotengine.org>2019-02-22 17:42:29 -0300
commit7f63b0e8cdc0ef2369d3b623c5943e2b6cd1b1ae (patch)
tree2fffc027861c9925f9f978db7664d9462cc82cd6 /scene/main
parent16e67388a2c46e9d74d866a6cadd4351e8c57a12 (diff)
Added a workaround to avoid crashes due to how TileSet editor works, fixes #23672
Also fixed a few uninitialized memory variables.
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/viewport.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 31b73100b9..090e6bdcb0 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -3202,6 +3202,8 @@ Viewport::Viewport() {
gui.drag_attempted = false;
gui.canvas_sort_index = 0;
gui.roots_order_dirty = false;
+ gui.mouse_focus = NULL;
+ gui.last_mouse_focus = NULL;
msaa = MSAA_DISABLED;
hdr = true;