diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-10-06 17:25:50 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-10-08 12:49:20 +0200 |
commit | 7c939317510d4d9c79e3175dfd6a083cdaf680ee (patch) | |
tree | e39c3fb110487451b8ddcbab6f20a70a94669589 /scene/main | |
parent | 54ec66a70019d044c6fc723ba8f0c88fec0eda44 (diff) |
[Net] Add call_local argument to Node.rpc_config.
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/node.cpp | 6 | ||||
-rw-r--r-- | scene/main/node.h | 2 |
2 files changed, 5 insertions, 3 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 0876c30dd1..189aebb47d 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -536,12 +536,13 @@ bool Node::is_multiplayer_authority() const { /***** RPC CONFIG ********/ -uint16_t Node::rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, Multiplayer::TransferMode p_transfer_mode, int p_channel) { +uint16_t Node::rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, bool p_call_local, Multiplayer::TransferMode p_transfer_mode, int p_channel) { for (int i = 0; i < data.rpc_methods.size(); i++) { if (data.rpc_methods[i].name == p_method) { Multiplayer::RPCConfig &nd = data.rpc_methods.write[i]; nd.rpc_mode = p_rpc_mode; nd.transfer_mode = p_transfer_mode; + nd.call_local = p_call_local; nd.channel = p_channel; return i | (1 << 15); } @@ -552,6 +553,7 @@ uint16_t Node::rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc nd.rpc_mode = p_rpc_mode; nd.transfer_mode = p_transfer_mode; nd.channel = p_channel; + nd.call_local = p_call_local; data.rpc_methods.push_back(nd); return ((uint16_t)data.rpc_methods.size() - 1) | (1 << 15); } @@ -2740,7 +2742,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer); ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer); ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer); - ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "call_local", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(false), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description); ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description); diff --git a/scene/main/node.h b/scene/main/node.h index 7d4c79cfba..e59a7a390a 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -466,7 +466,7 @@ public: int get_multiplayer_authority() const; bool is_multiplayer_authority() const; - uint16_t rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, Multiplayer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC + uint16_t rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, bool p_call_local = false, Multiplayer::TransferMode p_transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE, int p_channel = 0); // config a local method for RPC Vector<Multiplayer::RPCConfig> get_node_rpc_methods() const; void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel |