diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-06-16 10:22:26 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-06-16 10:22:26 -0300 |
commit | 703004f830f39adcde9b9565f1aa49d1b10e8d27 (patch) | |
tree | b8fd669af9dee07177ff658f0ebca83aff836598 /scene/main | |
parent | 64e83bfd1404ea593f0c79b478d196a3fcde42a8 (diff) |
More 3D Work
-=-=-=-=-=-
-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/node.cpp | 13 | ||||
-rw-r--r-- | scene/main/node.h | 1 |
2 files changed, 14 insertions, 0 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index d4f043c538..042666988a 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1078,6 +1078,18 @@ void Node::remove_from_group(const StringName& p_identifier) { } +Array Node::_get_groups() const { + + Array groups; + List<GroupInfo> gi; + get_groups(&gi); + for (List<GroupInfo>::Element *E=gi.front();E;E=E->next()) { + groups.push_back(E->get().name); + } + + return groups; +} + void Node::get_groups(List<GroupInfo> *p_groups) const { const StringName *K=NULL; @@ -1712,6 +1724,7 @@ void Node::_bind_methods() { ObjectTypeDB::bind_method(_MD("remove_from_group","group"),&Node::remove_from_group); ObjectTypeDB::bind_method(_MD("is_in_group","group"),&Node::is_in_group); ObjectTypeDB::bind_method(_MD("move_child","child_node:Node","to_pos"),&Node::move_child); + ObjectTypeDB::bind_method(_MD("get_groups"),&Node::_get_groups); ObjectTypeDB::bind_method(_MD("raise"),&Node::raise); ObjectTypeDB::bind_method(_MD("set_owner","owner:Node"),&Node::set_owner); ObjectTypeDB::bind_method(_MD("get_owner:Node"),&Node::get_owner); diff --git a/scene/main/node.h b/scene/main/node.h index b8981d3307..32c5d8ef38 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -125,6 +125,7 @@ private: void _duplicate_and_reown(Node* p_new_parent, const Map<Node*,Node*>& p_reown_map) const; Array _get_children() const; + Array _get_groups() const; friend class SceneMainLoop; |