diff options
author | Juan Linietsky <juan@godotengine.org> | 2020-02-19 16:27:19 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-20 08:24:50 +0100 |
commit | 69c95f4b4c128a22777af1e155bc24c7033decca (patch) | |
tree | 0add52fc270f808b4b2ad0bf7c970d72338c667e /scene/main | |
parent | 1a4be2cd8fdd9ba26f016f3e2d83febfe8ae141c (diff) |
Reworked signal connection system, added support for Callable and Signal objects and made them default.
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/http_request.cpp | 2 | ||||
-rw-r--r-- | scene/main/node.cpp | 50 | ||||
-rw-r--r-- | scene/main/node.h | 8 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 30 | ||||
-rw-r--r-- | scene/main/scene_tree.h | 4 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 12 |
6 files changed, 53 insertions, 53 deletions
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index c4fb3335dc..85bde92851 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -589,7 +589,7 @@ HTTPRequest::HTTPRequest() { timer = memnew(Timer); timer->set_one_shot(true); - timer->connect("timeout", this, "_timeout"); + timer->connect_compat("timeout", this, "_timeout"); add_child(timer); timeout = 0; } diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 8ceac74bb8..2c15ac6aae 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -592,16 +592,16 @@ void Node::rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ rpcp(p_peer_id, true, p_method, argptr, argc); } -Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { +Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { if (p_argcount < 1) { - r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; + r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; r_error.argument = 1; return Variant(); } if (p_args[0]->get_type() != Variant::STRING) { - r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; r_error.expected = Variant::STRING; return Variant(); @@ -611,27 +611,27 @@ Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Variant::CallErr rpcp(0, false, method, &p_args[1], p_argcount - 1); - r_error.error = Variant::CallError::CALL_OK; + r_error.error = Callable::CallError::CALL_OK; return Variant(); } -Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { +Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { if (p_argcount < 2) { - r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; + r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; r_error.argument = 2; return Variant(); } if (p_args[0]->get_type() != Variant::INT) { - r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; r_error.expected = Variant::INT; return Variant(); } if (p_args[1]->get_type() != Variant::STRING) { - r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 1; r_error.expected = Variant::STRING; return Variant(); @@ -642,20 +642,20 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Variant::Call rpcp(peer_id, false, method, &p_args[2], p_argcount - 2); - r_error.error = Variant::CallError::CALL_OK; + r_error.error = Callable::CallError::CALL_OK; return Variant(); } -Variant Node::_rpc_unreliable_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { +Variant Node::_rpc_unreliable_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { if (p_argcount < 1) { - r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; + r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; r_error.argument = 1; return Variant(); } if (p_args[0]->get_type() != Variant::STRING) { - r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; r_error.expected = Variant::STRING; return Variant(); @@ -665,27 +665,27 @@ Variant Node::_rpc_unreliable_bind(const Variant **p_args, int p_argcount, Varia rpcp(0, true, method, &p_args[1], p_argcount - 1); - r_error.error = Variant::CallError::CALL_OK; + r_error.error = Callable::CallError::CALL_OK; return Variant(); } -Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { +Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { if (p_argcount < 2) { - r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; + r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; r_error.argument = 2; return Variant(); } if (p_args[0]->get_type() != Variant::INT) { - r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; r_error.expected = Variant::INT; return Variant(); } if (p_args[1]->get_type() != Variant::STRING) { - r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 1; r_error.expected = Variant::STRING; return Variant(); @@ -696,7 +696,7 @@ Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Va rpcp(peer_id, true, method, &p_args[2], p_argcount - 2); - r_error.error = Variant::CallError::CALL_OK; + r_error.error = Callable::CallError::CALL_OK; return Variant(); } @@ -2360,7 +2360,7 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const { NodePath p = p_original->get_path_to(this); Node *copy = p_copy->get_node(p); - Node *target = Object::cast_to<Node>(E->get().target); + Node *target = Object::cast_to<Node>(E->get().callable.get_object()); if (!target) { continue; } @@ -2375,8 +2375,8 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const { if (p_copy->has_node(ptarget)) copytarget = p_copy->get_node(ptarget); - if (copy && copytarget && !copy->is_connected(E->get().signal, copytarget, E->get().method)) { - copy->connect(E->get().signal, copytarget, E->get().method, E->get().binds, E->get().flags); + if (copy && copytarget && !copy->is_connected_compat(E->get().signal.get_name(), copytarget, E->get().callable.get_method())) { + copy->connect_compat(E->get().signal.get_name(), copytarget, E->get().callable.get_method(), E->get().binds, E->get().flags); } } } @@ -2531,10 +2531,10 @@ void Node::_replace_connections_target(Node *p_new_target) { Connection &c = E->get(); if (c.flags & CONNECT_PERSIST) { - c.source->disconnect(c.signal, this, c.method); - bool valid = p_new_target->has_method(c.method) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.method); - ERR_CONTINUE_MSG(!valid, "Attempt to connect signal '" + c.source->get_class() + "." + c.signal + "' to nonexistent method '" + c.target->get_class() + "." + c.method + "'."); - c.source->connect(c.signal, p_new_target, c.method, c.binds, c.flags); + c.signal.get_object()->disconnect_compat(c.signal.get_name(), this, c.callable.get_method()); + bool valid = p_new_target->has_method(c.callable.get_method()) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.callable.get_method()); + ERR_CONTINUE_MSG(!valid, "Attempt to connect signal '" + c.signal.get_object()->get_class() + "." + c.signal.get_name() + "' to nonexistent method '" + c.callable.get_object()->get_class() + "." + c.callable.get_method() + "'."); + c.signal.get_object()->connect_compat(c.signal.get_name(), p_new_target, c.callable.get_method(), c.binds, c.flags); } } } diff --git a/scene/main/node.h b/scene/main/node.h index 02c828e8ff..d1f75b71ec 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -185,10 +185,10 @@ private: Array _get_children() const; Array _get_groups() const; - Variant _rpc_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error); - Variant _rpc_unreliable_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error); - Variant _rpc_id_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error); - Variant _rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error); + Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + Variant _rpc_unreliable_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + Variant _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + Variant _rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); friend class SceneTree; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 2a0825252d..f558670693 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -87,7 +87,7 @@ void SceneTreeTimer::release_connections() { for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { Connection const &connection = E->get(); - disconnect(connection.signal, connection.target, connection.method); + disconnect_compat(connection.signal.get_name(), connection.callable.get_object(), connection.callable.get_method()); } } @@ -1004,9 +1004,9 @@ void SceneMainLoop::_update_listener_2d() { } */ -Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { +Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { - r_error.error = Variant::CallError::CALL_OK; + r_error.error = Callable::CallError::CALL_OK; ERR_FAIL_COND_V(p_argcount < 3, Variant()); ERR_FAIL_COND_V(!p_args[0]->is_num(), Variant()); @@ -1027,9 +1027,9 @@ Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Var return Variant(); } -Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { +Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { - r_error.error = Variant::CallError::CALL_OK; + r_error.error = Callable::CallError::CALL_OK; ERR_FAIL_COND_V(p_argcount < 2, Variant()); ERR_FAIL_COND_V(p_args[0]->get_type() != Variant::STRING, Variant()); @@ -1766,21 +1766,21 @@ void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { ERR_FAIL_COND(!p_multiplayer.is_valid()); if (multiplayer.is_valid()) { - multiplayer->disconnect("network_peer_connected", this, "_network_peer_connected"); - multiplayer->disconnect("network_peer_disconnected", this, "_network_peer_disconnected"); - multiplayer->disconnect("connected_to_server", this, "_connected_to_server"); - multiplayer->disconnect("connection_failed", this, "_connection_failed"); - multiplayer->disconnect("server_disconnected", this, "_server_disconnected"); + multiplayer->disconnect_compat("network_peer_connected", this, "_network_peer_connected"); + multiplayer->disconnect_compat("network_peer_disconnected", this, "_network_peer_disconnected"); + multiplayer->disconnect_compat("connected_to_server", this, "_connected_to_server"); + multiplayer->disconnect_compat("connection_failed", this, "_connection_failed"); + multiplayer->disconnect_compat("server_disconnected", this, "_server_disconnected"); } multiplayer = p_multiplayer; multiplayer->set_root_node(root); - multiplayer->connect("network_peer_connected", this, "_network_peer_connected"); - multiplayer->connect("network_peer_disconnected", this, "_network_peer_disconnected"); - multiplayer->connect("connected_to_server", this, "_connected_to_server"); - multiplayer->connect("connection_failed", this, "_connection_failed"); - multiplayer->connect("server_disconnected", this, "_server_disconnected"); + multiplayer->connect_compat("network_peer_connected", this, "_network_peer_connected"); + multiplayer->connect_compat("network_peer_disconnected", this, "_network_peer_disconnected"); + multiplayer->connect_compat("connected_to_server", this, "_connected_to_server"); + multiplayer->connect_compat("connection_failed", this, "_connection_failed"); + multiplayer->connect_compat("server_disconnected", this, "_server_disconnected"); } void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) { diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 565c58fac1..80f0da66e2 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -208,8 +208,8 @@ private: void _notify_group_pause(const StringName &p_group, int p_notification); void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input); - Variant _call_group_flags(const Variant **p_args, int p_argcount, Variant::CallError &r_error); - Variant _call_group(const Variant **p_args, int p_argcount, Variant::CallError &r_error); + Variant _call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + Variant _call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error); void _flush_delete_queue(); //optimization diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index d9be77954b..d39bbed55b 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1124,7 +1124,7 @@ void Viewport::set_world(const Ref<World> &p_world) { _propagate_exit_world(this); if (own_world.is_valid() && world.is_valid()) { - world->disconnect(CoreStringNames::get_singleton()->changed, this, "_own_world_changed"); + world->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_own_world_changed"); } world = p_world; @@ -1132,7 +1132,7 @@ void Viewport::set_world(const Ref<World> &p_world) { if (own_world.is_valid()) { if (world.is_valid()) { own_world = world->duplicate(); - world->connect(CoreStringNames::get_singleton()->changed, this, "_own_world_changed"); + world->connect_compat(CoreStringNames::get_singleton()->changed, this, "_own_world_changed"); } else { own_world = Ref<World>(memnew(World)); } @@ -2473,7 +2473,7 @@ List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) { List<Control *>::Element *Viewport::_gui_add_subwindow_control(Control *p_control) { - p_control->connect("visibility_changed", this, "_subwindow_visibility_changed"); + p_control->connect_compat("visibility_changed", this, "_subwindow_visibility_changed"); if (p_control->is_visible_in_tree()) { gui.subwindow_order_dirty = true; @@ -2568,7 +2568,7 @@ void Viewport::_gui_remove_subwindow_control(List<Control *>::Element *SI) { Control *control = SI->get(); - control->disconnect("visibility_changed", this, "_subwindow_visibility_changed"); + control->disconnect_compat("visibility_changed", this, "_subwindow_visibility_changed"); List<Control *>::Element *E = gui.subwindows.find(control); if (E) @@ -2850,12 +2850,12 @@ void Viewport::set_use_own_world(bool p_world) { if (!p_world) { own_world = Ref<World>(); if (world.is_valid()) { - world->disconnect(CoreStringNames::get_singleton()->changed, this, "_own_world_changed"); + world->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_own_world_changed"); } } else { if (world.is_valid()) { own_world = world->duplicate(); - world->connect(CoreStringNames::get_singleton()->changed, this, "_own_world_changed"); + world->connect_compat(CoreStringNames::get_singleton()->changed, this, "_own_world_changed"); } else { own_world = Ref<World>(memnew(World)); } |