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authorTheoXD <redsymbzone@hotmail.com>2015-04-03 14:42:05 +0200
committerTheoXD <redsymbzone@hotmail.com>2015-04-03 14:42:05 +0200
commit68c2a959dd8516823f9f501bed1ac23197e892d2 (patch)
treed8eba03043b0f18cef8f6c2447755c24ac2f3019 /scene/main
parent9fa1698c7420bae2c6353bf300ce2cdb73434bf6 (diff)
Bullet shower demo crashed because of dynamic casting in the code for object picking. Making sure the object has an ID greater than 0 before typecasting solves it.
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/viewport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index ee400ae6d5..f0c71da153 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -406,7 +406,7 @@ void Viewport::_notification(int p_what) {
int rc = ss2d->intersect_point(point,res,64,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF);
for(int i=0;i<rc;i++) {
- if (res[i].collider) {
+ if (res[i].collider_id && res[i].collider) {
CollisionObject2D *co=res[i].collider->cast_to<CollisionObject2D>();
if (co) {