summaryrefslogtreecommitdiff
path: root/scene/main
diff options
context:
space:
mode:
authorreduz <reduzio@gmail.com>2021-08-22 12:37:22 -0300
committerreduz <reduzio@gmail.com>2021-08-23 08:10:13 -0300
commit5cecdfa8afb91a60305b429f5b738e27dadbc83f (patch)
tree40bf21e1beae1a6883770d2ac0473222ff41ae65 /scene/main
parent2d446771d6701bb77432b6df5a768e53c9a6c95d (diff)
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/node.cpp56
-rw-r--r--scene/main/node.h15
-rw-r--r--scene/main/scene_tree.cpp23
-rw-r--r--scene/main/scene_tree.h8
-rw-r--r--scene/main/viewport.cpp59
-rw-r--r--scene/main/viewport.h6
-rw-r--r--scene/main/window.cpp6
7 files changed, 102 insertions, 71 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 1d617d1ff7..4ea4579bf9 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -123,15 +123,15 @@ void Node::_notification(int p_notification) {
} break;
case NOTIFICATION_READY: {
if (get_script_instance()) {
- if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_input)) {
+ if (GDVIRTUAL_IS_OVERRIDEN(_input)) {
set_process_input(true);
}
- if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_input)) {
+ if (GDVIRTUAL_IS_OVERRIDEN(_unhandled_input)) {
set_process_unhandled_input(true);
}
- if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_key_input)) {
+ if (GDVIRTUAL_IS_OVERRIDEN(_unhandled_key_input)) {
set_process_unhandled_key_input(true);
}
@@ -2487,9 +2487,14 @@ void Node::clear_internal_tree_resource_paths() {
}
TypedArray<String> Node::get_configuration_warnings() const {
- if (get_script_instance() && get_script_instance()->get_script().is_valid() &&
- get_script_instance()->get_script()->is_tool() && get_script_instance()->has_method("_get_configuration_warnings")) {
- return get_script_instance()->call("_get_configuration_warnings");
+ Vector<String> warnings;
+ if (GDVIRTUAL_CALL(_get_configuration_warnings, warnings)) {
+ TypedArray<String> ret;
+ ret.resize(warnings.size());
+ for (int i = 0; i < warnings.size(); i++) {
+ ret[i] = warnings[i];
+ }
+ return ret;
}
return Array();
}
@@ -2535,6 +2540,37 @@ void Node::request_ready() {
data.ready_first = true;
}
+void Node::_call_input(const Ref<InputEvent> &p_event) {
+ GDVIRTUAL_CALL(_input, p_event);
+ if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
+ return;
+ }
+ input(p_event);
+}
+void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) {
+ GDVIRTUAL_CALL(_unhandled_input, p_event);
+ if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
+ return;
+ }
+ unhandled_input(p_event);
+}
+void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) {
+ GDVIRTUAL_CALL(_unhandled_key_input, p_event);
+ if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
+ return;
+ }
+ unhandled_key_input(p_event);
+}
+
+void Node::input(const Ref<InputEvent> &p_event) {
+}
+
+void Node::unhandled_input(const Ref<InputEvent> &p_event) {
+}
+
+void Node::unhandled_key_input(const Ref<InputEvent> &p_key_event) {
+}
+
void Node::_bind_methods() {
GLOBAL_DEF("editor/node_naming/name_num_separator", 0);
ProjectSettings::get_singleton()->set_custom_property_info("editor/node_naming/name_num_separator", PropertyInfo(Variant::INT, "editor/node_naming/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"));
@@ -2734,11 +2770,9 @@ void Node::_bind_methods() {
GDVIRTUAL_BIND(_exit_tree);
GDVIRTUAL_BIND(_ready);
GDVIRTUAL_BIND(_get_configuration_warnings);
-
- BIND_VMETHOD(MethodInfo("_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
- BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
- BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey")));
- BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::ARRAY, "", PROPERTY_HINT_ARRAY_TYPE, "String"), "_get_configuration_warnings"));
+ GDVIRTUAL_BIND(_input, "event");
+ GDVIRTUAL_BIND(_unhandled_input, "event");
+ GDVIRTUAL_BIND(_unhandled_key_input, "event");
}
String Node::_get_name_num_separator() {
diff --git a/scene/main/node.h b/scene/main/node.h
index 8aa56aa97f..a07accba2f 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -208,12 +208,27 @@ protected:
void _set_owner_nocheck(Node *p_owner);
void _set_name_nocheck(const StringName &p_name);
+ //call from SceneTree
+ void _call_input(const Ref<InputEvent> &p_event);
+ void _call_unhandled_input(const Ref<InputEvent> &p_event);
+ void _call_unhandled_key_input(const Ref<InputEvent> &p_event);
+
+protected:
+ virtual void input(const Ref<InputEvent> &p_event);
+ virtual void unhandled_input(const Ref<InputEvent> &p_event);
+ virtual void unhandled_key_input(const Ref<InputEvent> &p_key_event);
+
GDVIRTUAL1(_process, double)
GDVIRTUAL1(_physics_process, double)
GDVIRTUAL0(_enter_tree)
GDVIRTUAL0(_exit_tree)
GDVIRTUAL0(_ready)
GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings)
+
+ GDVIRTUAL1(_input, Ref<InputEvent>)
+ GDVIRTUAL1(_unhandled_input, Ref<InputEvent>)
+ GDVIRTUAL1(_unhandled_key_input, Ref<InputEvent>)
+
public:
enum {
// you can make your own, but don't use the same numbers as other notifications in other nodes
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 5b707498a7..8260d0dff5 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -867,7 +867,7 @@ void SceneMainLoop::_update_listener_2d() {
*/
-void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input, Viewport *p_viewport) {
+void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
return;
@@ -886,9 +886,6 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
int node_count = nodes_copy.size();
Node **nodes = nodes_copy.ptrw();
- Variant arg = p_input;
- const Variant *v[1] = { &arg };
-
call_lock++;
for (int i = node_count - 1; i >= 0; i--) {
@@ -905,14 +902,16 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
continue;
}
- Callable::CallError err;
- // Call both script and native method.
- if (n->get_script_instance()) {
- n->get_script_instance()->call(p_method, (const Variant **)v, 1, err);
- }
- MethodBind *method = ClassDB::get_method(n->get_class_name(), p_method);
- if (method) {
- method->call(n, (const Variant **)v, 1, err);
+ switch (p_call_type) {
+ case CALL_INPUT_TYPE_INPUT:
+ n->_call_input(p_input);
+ break;
+ case CALL_INPUT_TYPE_UNHANDLED_INPUT:
+ n->_call_unhandled_input(p_input);
+ break;
+ case CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT:
+ n->_call_unhandled_key_input(p_input);
+ break;
}
}
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index cfb95bd6b5..b1b94ae910 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -204,8 +204,14 @@ private:
void _main_window_close();
void _main_window_go_back();
+ enum CallInputType {
+ CALL_INPUT_TYPE_INPUT,
+ CALL_INPUT_TYPE_UNHANDLED_INPUT,
+ CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT,
+ };
+
//used by viewport
- void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input, Viewport *p_viewport);
+ void _call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport);
protected:
void _notification(int p_notification);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 78fa0985a9..ea2323c651 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -32,6 +32,7 @@
#include "core/core_string_names.h"
#include "core/debugger/engine_debugger.h"
+#include "core/object/message_queue.h"
#include "core/string/translation.h"
#include "core/templates/pair.h"
#include "scene/2d/camera_2d.h"
@@ -662,7 +663,7 @@ void Viewport::_process_picking() {
}
if (send_event) {
- co->_input_event(this, ev, res[i].shape);
+ co->_input_event_call(this, ev, res[i].shape);
}
}
}
@@ -1234,27 +1235,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
- control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); //signal should be first, so it's possible to override an event (and then accept it)
- }
- if (gui.key_event_accepted) {
- break;
- }
- if (!control->is_inside_tree()) {
- break;
- }
-
- if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
- // Call both script and native methods.
- Callable::CallError error;
- Variant event = ev;
- const Variant *args[1] = { &event };
- if (control->get_script_instance()) {
- control->get_script_instance()->call(SceneStringNames::get_singleton()->_gui_input, args, 1, error);
- }
- MethodBind *method = ClassDB::get_method(control->get_class_name(), SceneStringNames::get_singleton()->_gui_input);
- if (method) {
- method->call(control, args, 1, error);
- }
+ control->_call_gui_input(ev);
}
if (!control->is_inside_tree() || control->is_set_as_top_level()) {
@@ -1982,10 +1963,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.key_focus) {
gui.key_event_accepted = false;
if (gui.key_focus->can_process()) {
- gui.key_focus->call(SceneStringNames::get_singleton()->_gui_input, p_event);
- if (gui.key_focus) { //maybe lost it
- gui.key_focus->emit_signal(SceneStringNames::get_singleton()->gui_input, p_event);
- }
+ gui.key_focus->_call_gui_input(p_event);
}
if (gui.key_event_accepted) {
@@ -2205,7 +2183,7 @@ void Viewport::_drop_mouse_focus() {
mb->set_global_position(c->get_local_mouse_position());
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
- c->call(SceneStringNames::get_singleton()->_gui_input, mb);
+ c->_call_gui_input(mb);
}
}
}
@@ -2317,7 +2295,7 @@ void Viewport::_post_gui_grab_click_focus() {
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
- gui.mouse_focus->call(SceneStringNames::get_singleton()->_gui_input, mb);
+ gui.mouse_focus->_call_gui_input(mb);
}
}
@@ -2335,7 +2313,7 @@ void Viewport::_post_gui_grab_click_focus() {
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(true);
- gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);
+ MessageQueue::get_singleton()->push_callable(callable_mp(gui.mouse_focus, &Control::_call_gui_input), mb);
}
}
}
@@ -2343,9 +2321,9 @@ void Viewport::_post_gui_grab_click_focus() {
///////////////////////////////
-void Viewport::input_text(const String &p_text) {
+void Viewport::push_text_input(const String &p_text) {
if (gui.subwindow_focused) {
- gui.subwindow_focused->input_text(p_text);
+ gui.subwindow_focused->push_text_input(p_text);
return;
}
@@ -2665,7 +2643,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
return true;
}
-void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) {
+void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ERR_FAIL_COND(!is_inside_tree());
if (disable_input) {
@@ -2695,7 +2673,7 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) {
}
if (!is_input_handled()) {
- get_tree()->_call_input_pause(input_group, "_input", ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
+ get_tree()->_call_input_pause(input_group, SceneTree::CALL_INPUT_TYPE_INPUT, ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
}
if (!is_input_handled()) {
@@ -2703,10 +2681,9 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) {
}
event_count++;
- //get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",ev); //special one for GUI, as controls use their own process check
}
-void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
+void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ERR_FAIL_COND(p_event.is_null());
ERR_FAIL_COND(!is_inside_tree());
local_input_handled = false;
@@ -2727,11 +2704,11 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor
}
// Unhandled Input
- get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", ev, this);
+ get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this);
// Unhandled key Input - used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, etc
if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr)) {
- get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", ev, this);
+ get_tree()->_call_input_pause(unhandled_key_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, ev, this);
}
if (physics_object_picking && !is_input_handled()) {
@@ -3159,7 +3136,7 @@ void Viewport::_collision_object_3d_input_event(CollisionObject3D *p_object, Cam
return; //discarded
}
}
- p_object->_input_event(camera_3d, p_input_event, p_pos, p_normal, p_shape);
+ p_object->_input_event_call(camera_3d, p_input_event, p_pos, p_normal, p_shape);
physics_last_object_transform = object_transform;
physics_last_camera_transform = camera_transform;
physics_last_id = id;
@@ -3515,9 +3492,9 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid);
- ClassDB::bind_method(D_METHOD("input_text", "text"), &Viewport::input_text);
- ClassDB::bind_method(D_METHOD("input", "event", "in_local_coords"), &Viewport::input, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("unhandled_input", "event", "in_local_coords"), &Viewport::unhandled_input, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("push_text_input", "text"), &Viewport::push_text_input);
+ ClassDB::bind_method(D_METHOD("push_input", "event", "in_local_coords"), &Viewport::push_input, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("push_unhandled_input", "event", "in_local_coords"), &Viewport::push_unhandled_input, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_camera_2d"), &Viewport::get_camera_2d);
ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 9c51f404d7..b24de77e6b 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -508,9 +508,9 @@ public:
Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const;
Vector2 get_camera_rect_size() const;
- void input_text(const String &p_text);
- void input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
- void unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
+ void push_text_input(const String &p_text);
+ void push_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
+ void push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
void set_disable_input(bool p_disable);
bool is_input_disabled() const;
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 73eec73d75..b9c0ae5a4a 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -916,14 +916,14 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
emit_signal(SceneStringNames::get_singleton()->window_input, p_ev);
- input(p_ev);
+ push_input(p_ev);
if (!is_input_handled()) {
- unhandled_input(p_ev);
+ push_unhandled_input(p_ev);
}
}
void Window::_window_input_text(const String &p_text) {
- input_text(p_text);
+ push_text_input(p_text);
}
void Window::_window_drop_files(const Vector<String> &p_files) {