diff options
author | Juan Linietsky <reduzio@gmail.com> | 2015-04-20 19:38:02 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-04-20 19:38:02 -0300 |
commit | 59154cccf9fcf814a21a2596993fb1b6777d3bb7 (patch) | |
tree | 4132620a9d924463dae4b64fea2dde68a14023e7 /scene/main | |
parent | 28c4afeb5733f9ca9725ab2a5f4066af8e02b2a6 (diff) |
-Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/viewport.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index d3ce88e784..4d9feb3af1 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1450,6 +1450,7 @@ Viewport::~Viewport() { VisualServer::get_singleton()->free( viewport ); SpatialSoundServer::get_singleton()->free(listener); + SpatialSound2DServer::get_singleton()->free(listener_2d); if (render_target_texture.is_valid()) render_target_texture->vp=NULL; //so if used, will crash } |