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authorJuan Linietsky <reduzio@gmail.com>2015-04-20 19:38:02 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-04-20 19:38:02 -0300
commit59154cccf9fcf814a21a2596993fb1b6777d3bb7 (patch)
tree4132620a9d924463dae4b64fea2dde68a14023e7 /scene/main
parent28c4afeb5733f9ca9725ab2a5f4066af8e02b2a6 (diff)
-Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/viewport.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index d3ce88e784..4d9feb3af1 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1450,6 +1450,7 @@ Viewport::~Viewport() {
VisualServer::get_singleton()->free( viewport );
SpatialSoundServer::get_singleton()->free(listener);
+ SpatialSound2DServer::get_singleton()->free(listener_2d);
if (render_target_texture.is_valid())
render_target_texture->vp=NULL; //so if used, will crash
}