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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-12-14 22:20:23 +0100
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-12-14 22:22:24 +0100
commit57ff04278bcd2fdb97179491cde84068cb906b90 (patch)
tree309b2ac3d5dc3f86d1d254482c87f71aff69e415 /scene/main
parent6318320c04f348eee1df7a5dae3bad540ef1fdcc (diff)
Fix missing check if shortcut event is handled for Control-nodes
Control-nodes without a shortcut-context were missing a check if the event was handled, so that a single shortcut-event was passed to multiple Control-nodes.
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/scene_tree.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index ceb5b76ff2..933d6fb7ad 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -942,6 +942,9 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal
}
for (const ObjectID &id : no_context_node_ids) {
+ if (p_viewport->is_input_handled()) {
+ break;
+ }
Node *n = Object::cast_to<Node>(ObjectDB::get_instance(id));
if (n) {
n->_call_shortcut_input(p_input);