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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-11-18 16:29:08 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-11-18 22:21:28 +0100 |
commit | 4b13093251aa82f2c123c3c6a18400416fb4a710 (patch) | |
tree | ecb639d4c1972ab3eb5300cd2f5077b0883a1b46 /scene/main | |
parent | 7d9923b2e0b970602c3c6c17b94fae5badf60764 (diff) |
Allow all lossless image formats to be used for VRS texture project setting
WebP can also be lossy, but the class reference now warns about the
requirement to use a lossless format for the VRS texture to work correctly.
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/scene_tree.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 81a4e3073b..7232d05feb 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1450,7 +1450,7 @@ SceneTree::SceneTree() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/vrs/texture", PropertyInfo(Variant::STRING, "rendering/vrs/texture", - PROPERTY_HINT_FILE, "*.png")); + PROPERTY_HINT_FILE, "*.bmp,*.png,*.tga,*.webp")); if (vrs_mode == 1 && !vrs_texture_path.is_empty()) { Ref<Image> vrs_image; vrs_image.instantiate(); |