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authorMichael Alexsander <michaelalexsander@protonmail.com>2022-07-23 14:51:06 -0300
committerMichael Alexsander <michaelalexsander@protonmail.com>2022-07-23 14:51:06 -0300
commit46346cfaa59cf604d45684d097ee5b5f3af98903 (patch)
treed2b65a4b6d89c787749156662e9a229f61706344 /scene/main
parent667cef39b4e9f98ed545d95de442319c447f2164 (diff)
Make tooltips be shown at different directions if there's not enough space
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/viewport.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index c2fa1ace8d..7876b00202 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1234,13 +1234,23 @@ void Viewport::_gui_show_tooltip() {
Rect2i vr = window->get_usable_parent_rect();
if (r.size.x + r.position.x > vr.size.x + vr.position.x) {
- r.position.x = vr.position.x + vr.size.x - r.size.x;
+ // Place it in the opposite direction. If it fails, just hug the border.
+ r.position.x = gui.tooltip_pos.x - r.size.x - tooltip_offset.x;
+
+ if (r.position.x < vr.position.x) {
+ r.position.x = vr.position.x + vr.size.x - r.size.x;
+ }
} else if (r.position.x < vr.position.x) {
r.position.x = vr.position.x;
}
if (r.size.y + r.position.y > vr.size.y + vr.position.y) {
- r.position.y = vr.position.y + vr.size.y - r.size.y;
+ // Same as above.
+ r.position.y = gui.tooltip_pos.y - r.size.y - tooltip_offset.y;
+
+ if (r.position.y < vr.position.y) {
+ r.position.y = vr.position.y + vr.size.y - r.size.y;
+ }
} else if (r.position.y < vr.position.y) {
r.position.y = vr.position.y;
}