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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-02-26 23:37:55 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-02-27 18:41:18 +0100
commit393a3c3122ac3b54044190ba7bdd081d6703db64 (patch)
tree665782b4d3a09f92722586c0318f91b6c96027be /scene/main
parentfde1211771f2b3957ba5e5c64a747d3de69cb9f9 (diff)
Improve the `Node.add_child_below_node()` documentation
This closes https://github.com/godotengine/godot-docs/issues/2730.
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/node.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 5baa59fe7c..a0159c3858 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2800,7 +2800,7 @@ void Node::_bind_methods() {
GLOBAL_DEF("node/name_casing", NAME_CASING_PASCAL_CASE);
ProjectSettings::get_singleton()->set_custom_property_info("node/name_casing", PropertyInfo(Variant::INT, "node/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"));
- ClassDB::bind_method(D_METHOD("add_child_below_node", "node", "child_node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("add_child_below_node", "preceding_node", "node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);
ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);