diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-16 08:04:19 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-16 08:04:23 +0100 |
commit | 3890256fc57eafb2db83d328b8caf772188e21d4 (patch) | |
tree | ee08a3acda5279a3bb331c0af569f1048b263fab /scene/main | |
parent | b400c69cd487f70d8164dd5550eb994253d359d6 (diff) |
Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.
Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/node.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/node.h b/scene/main/node.h index 14fd19a76f..d88db8ecb0 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -33,7 +33,7 @@ #include "object.h" #include "path_db.h" #include "map.h" -#include "object_type_db.h" +#include "class_db.h" #include "script_language.h" #include "scene/main/scene_main_loop.h" |