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authorRémi Verschelde <rverschelde@gmail.com>2017-01-16 08:04:19 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-01-16 08:04:23 +0100
commit3890256fc57eafb2db83d328b8caf772188e21d4 (patch)
treeee08a3acda5279a3bb331c0af569f1048b263fab /scene/main
parentb400c69cd487f70d8164dd5550eb994253d359d6 (diff)
Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/node.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/node.h b/scene/main/node.h
index 14fd19a76f..d88db8ecb0 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -33,7 +33,7 @@
#include "object.h"
#include "path_db.h"
#include "map.h"
-#include "object_type_db.h"
+#include "class_db.h"
#include "script_language.h"
#include "scene/main/scene_main_loop.h"