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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-10-31 14:18:22 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-11-02 15:17:23 +0100
commit33dda2e68a40888a7fd41e9a8d421873d9dc7fde (patch)
tree513953b159b1c95c751b67d33c53aae6d2d57ca1 /scene/main
parent9773803e4eb5f986750eb4daa726b25bb41e96e8 (diff)
[MP] Remove connection state signals from MultiplayerPeer.
Now handled directly by the MultiplayerAPI implementation.
Diffstat (limited to 'scene/main')
-rw-r--r--scene/main/multiplayer_peer.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/scene/main/multiplayer_peer.cpp b/scene/main/multiplayer_peer.cpp
index b4e5b11abd..92ba3debd1 100644
--- a/scene/main/multiplayer_peer.cpp
+++ b/scene/main/multiplayer_peer.cpp
@@ -123,9 +123,6 @@ void MultiplayerPeer::_bind_methods() {
ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id")));
- ADD_SIGNAL(MethodInfo("server_disconnected"));
- ADD_SIGNAL(MethodInfo("connection_succeeded"));
- ADD_SIGNAL(MethodInfo("connection_failed"));
}
/*************/